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Tag Archive | "EA"

January ‘09 NPD Numbers: ‘Left 4 Dead’ Tramples CoD, Skate, LotR — All Else Status Quo

Friday, February 13, 2009

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January ‘09 NPD Numbers: ‘Left 4 Dead’ Tramples CoD, Skate, LotR — All Else Status Quo

Judging by an NPD report yesterday, the U.S. video game industry is relatively healthy. We're still growing, up 13% from last January to $1.33 billion dollars for the month. While the lion's share of those dollars are still flowing into Nintendo's coffers, the Xbox 360 still ekes out a very reasonable existence, and Sony's consoles combined [...]

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EA Delays ‘The Godfather II’ to April 7

Wednesday, February 11, 2009

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EA Delays ‘The Godfather II’ to April 7

EA announced today that "The Godfather II," an upcoming open-world third-person shooter previously slated for February 27th, has now been delayed to April 7th in North America, and April 10 in Europe. EA CEO John Riccitiello originally mentioned the game's delay in an investor's conference call on February 3rd, citing the need for a better launch [...]

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EA to Develop GI Joe Movie Tie-In

Wednesday, February 11, 2009

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EA to Develop GI Joe Movie Tie-In

EA has confirmed it is developing the official tie-in game for Paramount's upcoming live-action G.I. Joe: The Rise of Cobra movie, scheduled for release this August. The game will be a continuation of the movie's narrative, blending in elements of the film, Hasbro's original toy line and the popular cartoon. The game will feature a [...]

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PSM3: ‘Dante’s Inferno’ = ‘Dead Space Meets God of War in Hell’

Tuesday, February 10, 2009

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PSM3: ‘Dante’s Inferno’ = ‘Dead Space Meets God of War in Hell’

We never figured it'd be particularly hard to compare "Dante's Inferno" to "Dead Space" or "God of War." The first two games both come from the same EA Redwood Shores studio, and the first and third have practically the same premise: both are 3rd-person action adventure games that explore an individuals' journey from hell towards [...]

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‘Mass Effect’ PC Will Have Fewer Bugs, More DLC

Monday, February 9, 2009

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‘Mass Effect’ PC Will Have Fewer Bugs, More DLC

At this point in time, nine months after the game's release on PC and more than a year after its Xbox 360 debut, it's hard to believe that BioWare's sci-fi RPG "Mass Effect" is still being patched -- and harder still to imagine that many players have stuck around long enough to care.  But according [...]

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‘Burnout Paradise’ Gets Cops and Robbers DLC

Friday, February 6, 2009

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‘Burnout Paradise’ Gets Cops and Robbers DLC

"Burnout Paradise" developer Criterion today announced the last of its Friday DLC reveals for the long-toothed online racing game: the "Cops and Robbers" pack. Readers of the Criterion Games news blog were today directed to another recent "Burnout Paradise" update, the in-game PS3 and PC news feed, where AutoGaming.net found the following words from Criterion:

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Paramount Makes Offer ‘Godfather’ Estate Can’t Refuse, Settles Lawsuit Amicably

Friday, February 6, 2009

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Paramount Makes Offer ‘Godfather’ Estate Can’t Refuse, Settles Lawsuit Amicably

Eight months after the son of "Godfather" author Mario Puzo slapped Paramount Pictures with a one million-dollar-lawsuit, their claims to royalties from EA's "The Godfather" video game have come to an amicable end.

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EA Chops ‘Need For Speed’ into Four New Games — First Screens and Details

Friday, January 30, 2009

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EA Chops ‘Need For Speed’ into Four New Games — First Screens and Details

Though developer EA Black Box has reportedly been dissolved, Electronic Arts was adamant that this would not mean the end of the "Need for Speed" racing franchise. Today, they've made good on their promise with the announcement of not one or two, but four new "Need for Speed" titles in development for FY2009. One's for current-gen [...]

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‘Boom Blox’ Sequel Goes To Infinity and Beyond Spring 2009

Thursday, January 29, 2009

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‘Boom Blox’ Sequel Goes To Infinity and Beyond Spring 2009

Electronic Arts announced today that "BOOM BLOX Bash Party," a sequel to the Steven Spielberg-produced motion-controlled blockbuster, will arrive on Nintendo Wii in spring 2009. Though the game will feature a reported 400 new levels, some of which will play with gravity (space and underwater environments, natch), new team-based challenges, a variety of new blocks and [...]

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‘Mirror’s Edge’ PC: How To See Faith in Third-Person

Tuesday, January 27, 2009

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"I was totally convinced that game needed to be third-person and not first-person, because I wanted to see Faith," said John Riccitiello, CEO of Electronic Arts, in an Gamasutra interview earlier this year. “I was really wrong about the third-person thing.” But now, you don't have to take Riccitiello's word for it. If you have the PC [...]

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