Finally — the ability to simulate the steel drum in the comfort of one’s own home! Nintendo has issued a release date for Wii Music, announcing to the world that October 20th, 2008 is the day we may all become motion-controlled maestros. Nintendo’s unique brand of approachability and advanced flailing-based technology will give players over [...]
Continue reading...Thursday, September 18, 2008
When we previewed Rock Band 2 back at E3, we were particularly excited by some of the game’s new obsessive social features. As we documented in our photos, Harmonix promised players the ability to create posters, T-shirts, buttons, and even figurines of their band, for proud display in one’s home or other… place of displaying [...]
Continue reading...Friday, August 1, 2008
Ports that are better than the original. Localization that goes far beyond language. Revolutionary, game-changing DLC — for free. In Not Content to Cash Out, GameCyte profiles those developers and publishers that go the extra mile — building content, squashing bugs and actually listening to fans — when they could have just called it a day [...]
Continue reading...Thursday, July 24, 2008
I already took the time to tell you about my favorite game from the IndieCade section of this year’s E3 show floor, but it was far from the only game on display. I have an unhealthy love for independent games — you tend to see some of the most creative and least “safe” ideas in [...]
Continue reading...Thursday, July 24, 2008
I feel like I might not have gotten the proper experience out of my Alpha Protocol demonstration last week, since I didn’t employ any stealth or guile when gaining access to Sega’s E3 booth. There I was, coming in to see an espionage RPG, and I walked right in the front door with legitimate credentials. [...]
Continue reading...Wednesday, July 23, 2008
Think of it. The brain of a dead man waiting to live again in a body I made with my own hands! Now I know what it feels like to be God! Okay, so, maybe Monster Lab isn’t quite so fraught with moral dilemmas as your standard mad science story. We can still have a [...]
Continue reading...Wednesday, July 23, 2008
Okay, so he didn’t actually use the word “casual.” But in an interview with Game|Life’s Chris Kohler, Castlevania series producer Koji Igarashi dropped a variety of hints indicating that he was less than happy with the new “3-D versus action game,” and that he feels pressured to create cheaper, more casual gaming experiences.
Continue reading...Wednesday, July 23, 2008
Poor Sonic. Intriguing RPGs and Smash appearances aside, the blue blur has fallen on some hard times lately; he hasn’t had a solid core game since, arguably, Sonic Adventure 2, 7 years ago. I know, I’ve been checking up on him. I played Sonic Heroes, and I played Shadow the Hedgehog. I played the demo [...]
Continue reading...Tuesday, July 22, 2008
It was somewhere around my visit to Eidos‘ booth at last week’s E3 that I started to realize just how many games are using the naming scheme “Something: Something Else.” This didn’t detract, thankfully, from my hands-on demo of Battlestations: Pacific, the sequel to 2007 WW2 RTS/action combat title Battlestations: Midway. I had a chance to [...]
Continue reading...Tuesday, July 22, 2008
As a lifelong gamer who’s lived through six generations of home consoles and their concurrent hype, I don’t impress very easily. I’m not completely cynical, mind you; I can appreciate nice visuals and inventive concepts when I see them. It’s just not very often, these days, that a well-executed game will get more than a [...]
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Thursday, September 18, 2008
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