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Tag Archive | "Devil May Cry"

Enjoyment Optional: Seven Settings That Made Games Better

Friday, June 6, 2008

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Enjoyment Optional: Seven Settings That Made Games Better

The in-game settings menu — for tech-savvy PC gamers a veritable paradise, filled with graphical tweaks and adjustable key bindings — is in most console and handheld titles a place few bother to tread. It’s home to your volume sliders, your monoaural/stereo sound selector, your brightness adjustment — and if the developers were feeling particularly [...]

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Just the Links, Ma’am: 6.5.08

Thursday, June 5, 2008

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Just the Links, Ma’am: 6.5.08

Your daily smörgåsbord of the very best gaming has to offer. Gaming: Kojima Productions’ Ryan Payton debunks MGS4’s rumored 90-minute cutscenes, retroactively clarifies reviewer-unfriendly NDA (Kotaku; Kotaku) Despite Crytek CEO’s promise of no more PC exclusives, Crysis: Warhead turns out to be PC-exclusive parallel story starring secondary squadmate (BusinessWire) Metal Gear Solid 4 receives coveted 40/40 from Famitsu, [...]

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Review: Ninja Gaiden: Dragon Sword

Tuesday, June 3, 2008

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Review: <em>Ninja Gaiden: Dragon Sword</em>

Legendary badass Ryu Hayabusa may cheat death on a daily basis, but he can’t evade GameCyte’s scorn in this first portable outing.

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Capcom Seeks Synergy with Future Film Plans

Friday, May 23, 2008

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Capcom Seeks Synergy with Future Film Plans

In a Bloomberg report today, Capcom president Haruhiro Tsujimoto disclosed that the Japanese game publisher is currently “working out contracts” and evaluating Hollywood offers to produce even more game-inspired films.

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Clover Studio’s Platinum Ex-Pats Team with Sega for Three New Games?

Tuesday, May 13, 2008

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Clover Studio’s Platinum Ex-Pats Team with Sega for Three New Games?

If you still feel guilty about buying Okami for the Wii, you may be able to make amends soon. According to an article at Videogaming247 that has since vanished without a trace, Platinum Studios (formerly known as SEEDS, and founded by Clover alumni) is now hard at work on not one nor two, but [...]

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