The wait for abstract interactive art is over: Keita Takahashi's "Noby Noby Boy," as well as the delayed "Mirror's Edge" Pure Time Trial Map Pack, are now available on PlayStation Network as part of this week's PlayStation Store update. "Noby Noby Boy" will twist your arm for only $5 and 360 MB, while the "Mirror's Edge" [...]
Continue reading...Friday, February 6, 2009
"Burnout Paradise" developer Criterion today announced the last of its Friday DLC reveals for the long-toothed online racing game: the "Cops and Robbers" pack. Readers of the Criterion Games news blog were today directed to another recent "Burnout Paradise" update, the in-game PS3 and PC news feed, where AutoGaming.net found the following words from Criterion:
Continue reading...Friday, January 23, 2009
The "Year of Paradise" is over; but that won't stop developer Criterion Games from giving their open-world racing title "Burnout Paradise" one last, free overhaul. Today, Criterion announced that on Feb. 6, the same day "Burnout" hits PC, much of the game will be rebalanced to accommodate new players -- and after a year of [...]
Continue reading...Friday, January 9, 2009
Months ago, Criterion revealed the first of their four legendary cars, the 88 Special—a car obviously modeled after Back to the Future’s DeLorean. I thought that was already as cool as it was going to get, but then they went ahead and showed off the other three legendary cars: the Manhattan Spirit (above), the Carson Nighthawk, [...]
Continue reading...Monday, December 15, 2008
You've cruised past the Santa Monica pier, raced down the Sunset Strip, torn through Beverly Hills and blasted past skyscrapers in downtown LA. But you haven't truly experienced Los Angeles until you've had your fill of Randy's Donuts. So in early 2009, Rockstar Games will provide an alternative to glitz and glamour, and take your [...]
Continue reading...Monday, December 8, 2008
Criterion games had some pretty awesome things to announce about the upcoming PC version of Burnout Paradise, the first series' installment to make it to the platform. Knowing how tough it is to satisfy this new audience, they decided against offering a mere demo. Instead, the full game will be available for download as a [...]
Continue reading...Monday, December 1, 2008
Two weeks ago, GameCyte brought you news that Burnout Paradise's "Island" still existed -- but today, Criterion has made it official. Featuring palm trees, a multi-level suspension bridge, a huge cylindrical, climbable tower, a construction zone with loads of ramps, and a general area the size of the game's Downtown region, "Big Surf Island" will [...]
Continue reading...Friday, November 14, 2008
Today, in their third Friday DLC reveal, Criterion Games announced that Burnout Paradise will be the recipient of nine collectible toy cars. At the official PlayStation.Blog, designer Simon Phipps says that the company believes the above screenshot speaks for itself. We would take this moment to say that the days of game-changing Burnout Paradise DLC are [...]
Continue reading...Friday, November 7, 2008
For the first time since, well, ever, Criterion Games has today announced downloadable content for Burnout Paradise that is neither groundbreaking nor game-changing. As far as we can tell, it's purely cosmetic -- and they're going to charge for it, too. But you know what?
Continue reading...Friday, October 31, 2008
In March, noting how creative director Alex Ward had promised Burnout Paradise owners an entire archipelago of free DLC, we posited the question: "Will DLC finally mean something in Burnout Paradise?" Seven months later, we haven't gotten our promised island chain, but the answer is still a resounding yes. With new game modes, objectives, activities, [...]
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Thursday, February 19, 2009
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