Solid community-created game content, when done right, is every publisher’s fantasy. Game companies hope and pray for the day when talented fans of their games take the time to explore the development tools and put together competent, high-quality additions to the original product. It’s a win-win for everyone: Assuming the user’s content takes off, the [...]
Continue reading...Tuesday, April 15, 2008
The folks at Gamasutra have an illuminating interview with Christian Svensson, Capcom’s vice president of strategic planning & business development, discussing how the U.S. branch of the Japan-based firm is trying to increase the fortunes of the mother company with a focus on downloadable titles.
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Monday, July 21, 2008
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