Few game developers hate velociraptors as much as Blurst, that much is clear. Now, with the recent release of "Raptor Copter" for the iPhone, Blurst is encouraging gamers to do what comes naturally when it comes to raptors: Fly around in a Chinook Helicopter, smack raptors with a ball-and-chain, toss them into meat grinders, and [...]
Continue reading...Friday, January 16, 2009
It's said that the mark of a cleverly-designed puzzle game is when it's easy to learn, but difficult to master. "Totomi," a recently released iPhone title from Rovio, makes things difficult to learn, yet fairly easy to master.
Continue reading...Tuesday, January 13, 2009
Free-to-play, casual MMORPGs seem to be the new "hip" thing in online gaming. So, it’s not too surprising to learn that yesterday, a brand new publisher, Uforia, entered the fray. Their first project? Bringing the popular Korean MMORPG, "Nostale," to North America. "We are thrilled to be able to bring 'Nostale: Global' to the North American [...]
Continue reading...Wednesday, January 7, 2009
EA have finally revealed the system requirements for the hotly anticipated -- by everyone except you and me it seems -- The Sims 3 title, set for release by the end of next month. In relatively surprising fashion, it seems the lighthearted, broad-appeal game will actually need a pretty decent gaming PC, if only this [...]
Continue reading...Monday, December 29, 2008
GameCyte speaks with iPhone developer Steve Demeter about Onyx Online -- a exciting new social gaming framework that channels Xbox LIVE and Kongregate -- and the Trism creator's thoughts on state of the iPhone as a valid gaming platform.
Continue reading...Saturday, December 20, 2008
GameCyte speaks with iPhone developers Jason Citron, Danielle Cassley, and entrepreneur Peter Relan about the development of asynchronous MMO puzzler Aurora Feint, the state of the iPhone games market, and the future of their new, community-driven business.
Continue reading...Wednesday, December 17, 2008
Ronimo Games, designers of the original De Blob game which THQ took over for their critically acclaimed Wii platformer, had already announced their new, novel project. A WiiWare-only, 2D, side-scrolling real-time strategy game certainly sounds like something they would try to create. Called Swords & Soldiers and coupled with fantastic 2D art displayed since the [...]
Continue reading...Friday, October 10, 2008
The developer behind Mystery Case Files: MillionHeir is Big Fish Games, a company that makes no secret of its specialty. Visiting the Big Fish website, one will see "Hidden Object" as the top genre of their catalog, a link to "10 New Hidden Object Games!" and a handful of editor's picks, half of which are [...]
Continue reading...Thursday, August 7, 2008
EA is accused by some of appealing to the lowest common denominator, so why not embrace that? The publisher has announced this morning that they will start releasing games specifically for dummies. That is, For Dummies, with capital letters; EA has partnered up with Wiley Publishing of the For Dummies brand and developer Beanbag Studios [...]
Continue reading...Wednesday, July 2, 2008
I'm hoping I can go this entire review without saying "The twist is," or "But there's a twist!" or "With just a twist of," or any such obvious quip. I'm also hoping my wrist stops aching soon -- Magnetica Twist is a fairly addictive little action-puzzler, controlled entirely through small rotations of the Wiimote. After a [...]
Continue reading...
Wednesday, January 21, 2009
3 Comments