Okay, so he didn’t actually use the word “casual.” But in an interview with Game|Life’s Chris Kohler, Castlevania series producer Koji Igarashi dropped a variety of hints indicating that he was less than happy with the new “3-D versus action game,” and that he feels pressured to create cheaper, more casual gaming experiences.
Continue reading...Wednesday, July 23, 2008
When it was revealed just prior to E3 that Castlevania Judgment would be a 3D fighting game, the news was met with equal parts disdain and disbelief. How could classic 2D platforming possibly translate to 3D fighting? How could Konami — master of platformers, shooters and music games — even create a competent fighter? You’re [...]
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Wednesday, July 23, 2008
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