Remember when EA CEO John Riccitiello said that Tim Schaefer's death-and-metal creation Brutal Legend would be "a significant creative risk"? Apparently, it's one that he -- and Electronic Arts -- are willing to take. Today, Tim Schaefer noted on the Double Fine Action News blog that he'd corrected a few typos in the press release. Needless [...]
Continue reading...Tuesday, December 2, 2008
Normally I would avoid all things VGA related, and do my damndest to not even think about Spike’s award show. This year, though, I’m actually contemplating watching it. Why? Two reasons: Jack Black is hosting, and a slew of games are revealing their trailers during the monstrosity program. We already knew Uncharted 2 would make its [...]
Continue reading...Thursday, October 30, 2008
In July, gamers learned that you can't make the largest video game software publisher in the world without breaking a few eggs. Namely, 50 Cent: Blood on the Sand, The Chronicles of Riddick: Dark Athena, Ghostbusters and Brutal Legend, the four high-profile titles which, for whatever reason, Activision Blizzard decided not to retain after their [...]
Continue reading...Friday, August 1, 2008
Apparently, when Activision Publishing said they were "realigning staff" at High Moon Studios and Radical Entertainment, they didn't necessarily mean it as a euphemism. In Activision's Q1 conference call yesterday afternoon, Publishing CEO Mike Griffith announced that both Radical and High Moon will be added to the company's development studio line-up: In terms of studios, our [...]
Continue reading...Wednesday, July 30, 2008
Brutal Legend and Ghostbusters may have evaded the Activision Blizzard chopping block, but amnesiac secret agent Jason Bourne hasn't been as lucky. Only two days after AB declared their intentions to "realign staffing" at Bourne Conspiracy developer High Moon Studios, intellectual property originator Ludlum Entertainment announced today that it has reacquired the exclusive rights to create [...]
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Friday, December 12, 2008
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