Independent developer and publisher Hothead Games, perhaps best known for the download-only "Penny Arcade Adventures," will use its "multi-platform development and digital distribution expertise" to bring games from other indie developers to new platforms. The first games to get the Hothead treatment will be popular Xbox Live Arcade titles "The Maw" and "Braid," with upcoming [...]
Continue reading...Wednesday, February 18, 2009
Yesterday, Stardock's digital distribution platform Impulse announced that they had snagged the delayed PC version of Braid, and began accepting preorders for a March 31 release. The price? $20, a thirty-three percent premium over the console version. Needless to say, gamers were not enthuased, especially given the fervor over the original $15 price when the game [...]
Continue reading...Monday, January 5, 2009
It’s official, folks: Halo 3 was the top Xbox LIVE game of 2008. Major Nelson’s final year-end tally is now up on his blog, and it lists the top 20 360 games based on LIVE activity, and the top 20 XBLA titles. Following Halo 3 are Call of Duty 4, GTA IV, Gears of War [...]
Continue reading...Tuesday, December 23, 2008
I love Braid. That’s why it was my Xbox 360 game of the year for the voting on all of the sites I got to offer my input on. What would be better than Braid? Why, Braid on the PC, where I originally played through the game after E3 2007 before it was ever announced [...]
Continue reading...Saturday, December 13, 2008
Spike TV and Mountain Dew are running a contest slash lottery, which gives you the chance to win a free digital copy of a critically acclaimed indie game for XBLA, PSN, WiiWare, or even Steam. All you have to do is submit your name, e-mail address and game preference, then perhaps opt out of the [...]
Continue reading...Friday, August 8, 2008
Earlier today, Gamasutra posted an excerpt of an interview with Jonathan Blow, creator of platforming masterpiece Braid. In it, Blow took issue with a number of the certification and business-oriented processes behind bringing his game to XBLA, including "unnecessary requirements" and issues with the revenue model. It's valuable to get this kind of insight into [...]
Continue reading...Thursday, August 7, 2008
When the time came to review Braid, I had heard only the briefest, vaguest descriptions of what to expect. At an unusual price of 1200 Microsoft Points (US$15), Braid was released yesterday on Xbox Live Arcade by developers Number None -- and that's about what I knew, going in. My knowledge of Braid was merely that it [...]
Continue reading...Monday, July 28, 2008
The wait(s) are nearly over! Microsoft has confirmed dates for five Xbox Live Arcade titles this morning, including two of the most eagerly anticipated titles that gamers have been waiting patiently for. Or, perhaps posting angrily in forums about. Some of you aren't quite so patient. Well, to make it up to you, Microsoft is [...]
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Tuesday, February 24, 2009
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