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Tag Archive | "App Store"

‘Alpine Racer’ Now on iPhone, iPod Touch

Monday, March 2, 2009

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‘Alpine Racer’ Now on iPhone, iPod Touch

Namco Networks' ski-simulator and arcade favorite "Alpine Racer" is now available for iPhone and iPod Touch through the Apple App Store for $5.99. The skiing and snowboarding game brings to the iPhone/iPod Touch the 3D graphics and immersive, fast-paced racing experience of the arcade game by utilizing the iPhone's & iPod Touch's accelerometer and touch-screen [...]

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‘Rolando Lite’ Free for iPhone & iPod Touch

Monday, February 9, 2009

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‘Rolando Lite’ Free for iPhone & iPod Touch

A truncated version of Ngmoco's critically-acclaimed, award-winning "Rolando" is now available for iPhone and iPod Touch in the Apple App Store, free of charge. Billed as "a stand-alone game experience," "Rolando Lite" offers players access to Honeycup Meadows -- the tutorial level that is the first of "Rolando" proper's four worlds -- providing an excellent introduction [...]

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Eyeing the Phone: Demiforce’s Onyx Online

Monday, December 29, 2008

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Eyeing the Phone: Demiforce’s <em>Onyx Online</em>

GameCyte speaks with iPhone developer Steve Demeter about Onyx Online -- a exciting new social gaming framework that channels Xbox LIVE and Kongregate -- and the Trism creator's thoughts on state of the iPhone as a valid gaming platform.

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Declarations of Independents: Jens Andersson on Colors!, Homebrew, and the iPhone

Friday, December 26, 2008

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Declarations of Independents: Jens Andersson on Colors!, Homebrew, and the iPhone

What’s it like to go from being the lead designer at Starbreeze to developing your own touchscreen-based homebrew painting app for the DS, iPhone, and iPod Touch? Jens Andersson shares that, and his thoughts on homebrew and Apple’s meaning for the industry.

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Eyeing the Phone: Aurora Feint

Saturday, December 20, 2008

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Eyeing the Phone: <em>Aurora Feint</em>

GameCyte speaks with iPhone developers Jason Citron, Danielle Cassley, and entrepreneur Peter Relan about the development of asynchronous MMO puzzler Aurora Feint, the state of the iPhone games market, and the future of their new, community-driven business.

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Interview: Publisher X and Capybara

Friday, July 25, 2008

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Interview: Publisher X and Capybara

Some time ago, we editors of GameCyte had a disagreement about the future of gaming on the iPhone, and whether it was destined for glory or a modest niche. Whatever the future may hold, a number of game companies, large and small, have now entered the iPhone gaming space, and are relying on the experiences [...]

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