Today, Electronic Entertainment Design and Research (EEDAR) has announced GamePulse, a online service that allows industry professionals to access and analyze a wealth of data -- from individual game facts to high-level sales and trends -- all from the convenience of their web browser. A couple weeks ago, I had the opportunity to witness the system [...]
Continue reading...Tuesday, September 30, 2008
Earlier this month, GameCyte offered a psychological examination of in-game achievements. We spoke to respected researchers from within the field, who helped us explore the reasons why gamers are so drawn to shiny trophies and higher Gamerscores. Those reasons were many, but regardless of your particular reason of choice, the fact is that more and [...]
Continue reading...Friday, September 19, 2008
As we noted earlier today, it seems like every game company under the sun has been issuing release dates for their triple-A, big-budget, must-own titles. A number of these releases are coming earlier than expected, with several games arriving in October or November rather than later in the holiday season. This is great news, from [...]
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Wednesday, October 15, 2008
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