No need to stay up until midnight — the official PlayStation Blog is reporting that the Metal Gear Online Beta is up and ready to go. Just download a patch or two directly from the Beta client, and start using those cardboard boxes and porno mags to wreak havoc upon your foes.
Just a quick heads-up: While Konami has fortified the servers, they still seem to be worried about excessive traffic; and have thus implemented a queue system that will spring into action should the load threaten them. Good that those playing won’t have their game disrupted, but for the rest of you Konami suggests simply logging out and trying again later.
I suppose this is an acceptable turn of events for a beta, but if this queue system makes it into the full game — ‘cough’ Smash Bros. ‘cough’ — then I think I’ll pass.
Here’s the full announcement, straight from the Japan MGO team:
We would first like to offer our most sincere apologies to all participants of the METAL GEAR ONLINE PREMIERE BETA test for all inconveniences caused thus far. At the same time, we would like to inform you details of the possible causes of the problem along with the actions we have taken in order to resolve them.
Konami ID
Initial problems were caused by the extraordinary numbers of customers trying to login to the site in order to create a KONAMI ID in order to take part in the beta test. In response, we have increased server capacity as well as creating a separate KONAMI ID registration site specifically for customer wanting to take part in the METAL GEAR ONLINE PREMIERE BETA test.
METAL GEAR ONLINE PREMIERE BETA test
In order to reduce the load on our server, we have implemented a queuing system where the number of players that can login to the server is kept at a certain level over a period of time. Added to this, the client has been updated so that the time out settings when logging in have been relaxed. This may though, lead to a longer wait when trying to login.
At peak times, you may be placed in a queue for places in our server. In such a case, we would like to recommend that you try to login after a period of time.
It was also discovered that connecting to the server on creating and registering your character was very difficult. This again, was due to very high levels of traffic. We have increased server capacity and have also improved both the system performance and the server program in response .
We will be carrying out further improvements between 00:00 on 04/26/2008 with the resumption of the beta test as the game is scheduled to enter full service on 06/12/2008. We would like to apologize once again for all inconveniences caused.”
Once again, Konami would like to apologize for any difficulties experienced, and we offer our deepest thanks for your patience. Your participation in the MGO Beta test, and excitement for the game, is very meaningful to us!
Please stay tuned to konami.com, the PS Blog, the Konami ID site, and Konami Japan’s MGO teaser site for all the latest MGO Beta test status updates.
If you need assistance, please contact Konami support via www.konami-data.com/support/ and you can email via










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