We’re still not sold on the basic concept behind Wii first-person shooter The Conduit — but the trappings are to die for. Nifty weapons, support for WiiSpeak and Wii MotionPlus, some pretty graphics, and — in a console FPS — fully mappable controls have us excited for the game, even if only to demonstrate of what the Wii hardware is capable of.
Today, developer High Voltage Software has impressed us once again by offering the community a chance to refine the game’s already wide-open control options. Given a Wiimote-Nunchuk combo and a list of available game functions, how would you assign the controls? You’ve got until November 14th to figure that out — the list is right after the jump.
While some mappings are fairly obvious — I’d love to see a reader explanation for why Move Forward/Back and Strafe Left/Right should not be bound to the Nunchuk analog stick — High Voltage says they’re open to gesture controls as well, which could be quite nifty considering Wii MotionPlus support. The contest instructions are as follows:
The contest rules are simple; using a standard Wii-Remote and Nunchuk combination, fans should send in what control mapping they think would be best for the following functions:
- Move Forward/Back
- Strafe Left/Right
- Jump/Activate
- Shoot Weapon
- Target Lock
- Crouch
- Reload Weapon
- Scope/Binocular Mode
- Switch Between Weapons Carried
- Switch Between Grenades Carried
- Pause Menu
- Swap Between Weapon Carried and Weapon on Ground
- Equip ASE (All-Seeing-Eye) / Special
- Aim Reticule/Turn Camera
- Melee Attack
- Throw Grenade
Fans should also feel free to also suggest Wii-motions (gestures) to trigger actions - just be sure to describe motions thoroughly enough that they are clear to High Voltage Software’s design team.
Entries should be sent to Feedback@High-Voltage.com with the subject line of “Conduit Controller Mapping Contest”. Winning entries will be made available for selection through the UI as official controller schemes for The Conduit, with appropriate in-game credit given to their creators.
Contest entries must be received prior to November 14, 2008. Entries using duplicate schemes will be awarded based on whichever was received first. Winners grant permission to High Voltage Software (HVS) to use his/her name for professional and promotional purposes. All entries become the property of HVS and under no conditions does HVS promise any financial or monetary compensation to those who enter.
What would GameCyte pick? Well, personally I’m a big fan of light gun peripherals like the Nerf Switch Shot, all of which make using the controller’s face buttons difficult, and I love me some good Wii MotionPlus control, so…
- Move Forward/Back — analog up/down
- Strafe Left/Right — analog left/right
- Jump/Activate — C
- Shoot Weapon — B
- Target Lock — toggle with 2, then simply aim at target with Wiimote to lock on
- Crouch — real-life crouch, based on real-time Y-axis position of Wiimote with Wii MotionPlus sensor
- Reload Weapon — any Wiimote face button, while Wiimote is pointed offscreen (mimic shoving a clip into your pistol, then slap the top of the gun to ‘disengage the slide release’)
- Scope/Binocular Mode — hold down 1 (must steady your weapon with a second hand to pull off sniper shots!)
- Switch Between Weapons Carried — left and right on D-pad to cycle through
- Switch Between Grenades Carried — up and down on D-pad to cycle through
- Pause Menu — Plus (standard for Wii games to avoid confusion)
- Swap Between Weapon Carried and Weapon on Ground – shove Wiimote quickly to one side to imitate throwing current gun away, then physically reach for new gun and pull it towards you
- Equip ASE (All-Seeing-Eye) / Special — Minus
- Aim Reticule/Turn Camera — Aim Wiimote
- Melee Attack — punch with Nunchuk or Wiimote a la Wii Boxing
- Throw Grenade — pull pin with quick Nunchuk motion to one side, throw grenade with circular throwing motion on Wiimote












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