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E3 2008: Video of Wii Music in Motion

Posted on 15 July 2008 by Jesse Henning

Witness our amateur cinematography! As promised, we have the conclusion of the Wii Music demo, featuring Shigeru Miyamoto and pals as they motion-control their way through the Super Mario Bros. theme. Apologies for the occasional bouts of blurriness — it’s not your eyes, we promise.

Click ahead to witness the waggle! Continue Reading


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The Telltale Art: Heads of Tales

Posted on 28 May 2008 by Mike

GameCyte talks with Telltale Games’ Dave Grossman about their unique business model, digital download, and working with ”cult” IP. (Part two of a series)


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GameSpyte Episode 8

Posted on 23 May 2008 by Mike

This week on GameSpyte, Jesse explores Bill Gate’s philanthropic side, harmful chemicals in game consoles, Microsoft’s attentive customer service and Uwe Boll’s latest theatrical disaster, Postal.


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The Telltale Art: Developing Strong Bad’s Cool Game for Attractive People

Posted on 21 May 2008 by Mike

GameCyte talks with Telltale Games about Strong Bad’s Cool Game for Attractive People in part one of a video interview series.


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Discussing Game Violence with Maturity: Senator Leland Yee

Posted on 19 May 2008 by Sean Hollister

This week, California State Senator Leland Yee defends our children — and his own political stance — by answering YOUR questions. Continue Reading


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GameSpyte Episode 7

Posted on 16 May 2008 by Mike

In this week’s episode, Jesse covers the Video Game Ratings Enforcement Act, Wii Fit’s unabashed honesty, DRM issues with Mass Effect on the PC and E3’s growing lack of exhibitors. Continue Reading


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Interview with David Sirlin Discussing Game Balance (Part 2 of 2)

Posted on 14 May 2008 by Mike

In the second installment of our two-part interview with Backbone’s David Sirlin, we discuss some of his philosophies on game balance, the challenges game designers face when trying to balance games and the keys to making great balanced games for all gamer types.


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GameCyte Interview with Backbone’s David Sirlin (Part 1 of 2)

Posted on 12 May 2008 by Mike

GameCyte had the chance to sit down with David Sirlin, a game designer working on re-balancing Super Street Fighter 2 Turbo HD Remix, and talk about the community’s response to the new edition as well as the process of balancing SSF2THD in general. This is part one of a two-part interview.


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GameSpyte Episode 6

Posted on 09 May 2008 by Mike

This week, Jesse rants about Nintendo’s involvement with National Physical Fitness and Sports Month, Iron Man’s opening weekend clash with GTA IV, Stride Gum’s petition to stop Uwe Boll and everyone’s favorite CNN commentator, Glen Beck.


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GameSpyte Episode 5

Posted on 02 May 2008 by Mike

In this week’s episode, Jesse tackles all things GTA IV. From midnight launch stabbings to the controversy surrounding Rockstar Games’ latest critically acclaimed title, no issue is left uncovered in this week’s GTA IV edition of GameSpyte.


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