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Is Your Gaming Future in Stereo 3D? — Part Five

7. January 2009

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Is Your Gaming Future in Stereo 3D? — Part Five

Blitz Games Studios is probably best known for producing Burger King advergames for Xbox 360. That all changes now -- because Blitz, under the guidance of co-founder Andrew Oliver, has enabled stereoscopic 3D support on home consoles... and has an honest-to-god native stereo 3D game in the works. How? Why? Find out inside.

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Exclusive: Dr. David Walsh on Video Game Addiction

30. December 2008

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Exclusive: Dr. David Walsh on Video Game Addiction

The National Institute for Media and the Family, founded by Dr. David Walsh, has served as watchdog for the video game industry since the mid-1990s. Now, after accepting $50,000 from a game advocacy group and changing their annual report card, their credibility has come into question -- but Dr. Walsh tells GameCyte that the org has merely switched gears. Their next target? Video game addiction.

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Eyeing the Phone: Demiforce’s Onyx Online

29. December 2008

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Eyeing the Phone: Demiforce’s <em>Onyx Online</em>

GameCyte speaks with iPhone developer Steve Demeter about Onyx Online -- a exciting new social gaming framework that channels Xbox LIVE and Kongregate -- and the Trism creator's thoughts on state of the iPhone as a valid gaming platform.

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Declarations of Independents: Jens Andersson on Colors!, Homebrew, and the iPhone

26. December 2008

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Declarations of Independents: Jens Andersson on Colors!, Homebrew, and the iPhone

What’s it like to go from being the lead designer at Starbreeze to developing your own touchscreen-based homebrew painting app for the DS, iPhone, and iPod Touch? Jens Andersson shares that, and his thoughts on homebrew and Apple’s meaning for the industry.

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Eyeing the Phone: Aurora Feint

20. December 2008

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Eyeing the Phone: <em>Aurora Feint</em>

GameCyte speaks with iPhone developers Jason Citron, Danielle Cassley, and entrepreneur Peter Relan about the development of asynchronous MMO puzzler Aurora Feint, the state of the iPhone games market, and the future of their new, community-driven business.

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Wizard101 Preview: PvP and Dragonspyre

19. December 2008

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Wizard101 Preview: PvP and Dragonspyre

GameCyte takes a look at the new features and content being added to KingsIsle Entertainment's kid-friendly MMORPG, and finds out you don't have to shout "lightning bolt" over and over.

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Declarations of Independents: Lugaru & Overgrowth

16. December 2008

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Declarations of Independents: Lugaru & Overgrowth

In a new installment of our focus on independent developers, GameCyte talks to Wolfire Games about bringing Kung-Fu Bunnies to Steam.

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CD Projekt’s Michal Kicinski Talks Witcher Sales, Piracy and DRM

10. December 2008

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CD Projekt’s Michal Kicinski Talks <em>Witcher</em> Sales, Piracy and DRM

Yesterday, we snared a fox by the name of Jakub Styliński, and held him captive until he released new information about The Witcher: Rise of the White Wolf for PS3 and Xbox 360. What we didn't know until now was that as soon as we let him go, that fox went barking back to his [...]

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The Witcher: Rise of the White Wolf Q&A — Console DLC Confirmed!

9. December 2008

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<em>The Witcher: Rise of the White Wolf</em> Q&A — Console DLC Confirmed!

Not two weeks ago, Polish developer CD Projekt sent its dedicated fanbase on a glorious hunt for information about their new console project The Witcher: Rise of the White Wolf. But the chase had barely gotten underway when a sly fox by the name of Jakub Styliński ruined the whole thing with a lengthy video [...]

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Interview: Rob Smith and Rogue Leaders — The Story of Lucasarts

9. December 2008

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Interview: Rob Smith and Rogue Leaders — The Story of Lucasarts

GameCyte interviews Rob Smith, author of Rogue Leaders: The Story of LucasArts. Read on for an insightful analysis of the company's storied history, including the good, the bad, and the Masters of Teras Kasi.

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