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Q&A: Emote Games’ Participate

20. November 2008

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A week ago today, I wrote about Participate, a new creation technology designed by Evolve Games. At the time, I still wasn’t entirely sure what Participate was capable of, and neither were a few people who emailed me. Thankfully, Emote Games’’ Technical Director Gavin Rummery took some time out of his schedule to answer some [...]

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Hudson Gamers’ Day: Deca Sports and the Shovelware Perception

7. November 2008

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Hudson Gamers’ Day: Deca Sports and the Shovelware Perception

Hudson Entertainment’s Gamers’ Day event had a few new titles to show off, but occupying its own corner was a somewhat older face: Deca Sports, Hudson’s sport-oriented compilation for the Wii, which launched back in May to a rather frosty reception. Cited as shallow, derivative, and bearing no appeal for “core” gamers, Deca Sports represents [...]

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Is Your Gaming Future in Stereo 3D? — Part Four

7. November 2008

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Is Your Gaming Future in Stereo 3D? — Part Four

When iZ3D was seemingly on its own against giant NVIDIA in the niche stereoscopic 3D gaming market, you could almost imagine a battle of David and Goliath. Now that iZ3D has teamed up with ATI, it seems like there just might be a faceoff of bitter rivals instead. But in reality, when pioneer NVIDIA went [...]

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Even HanbitSoft Admits US, EU Hellgate: London Controlled By Namco Bandai, EA

4. November 2008

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Even HanbitSoft Admits US, EU <em>Hellgate: London</em> Controlled By Namco Bandai, EA

Since our last fateful glimpse at the Hellgate: London forums, Namco Bandai’s Diane “Tiggs” Migliaccio has made the message even clearer for those who stop on by via the creation of an official Hellgate: London Closing FAQ. Within, she asserts that: Hanbitsoft has the IP rights for Hellgate: London and has the rights to operate Hellgate: [...]

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CORRECTION: AMD/iZ3D Partnership Means Eventually, Stereoscopic 3D Built Into Catalyst Drivers

30. October 2008

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CORRECTION: AMD/iZ3D Partnership Means Eventually, Stereoscopic 3D Built Into Catalyst Drivers

Update: AMD’s John Swinimer contacted GameCyte this morning with the following correction: “There are no plans to include the driver in ATI Catalyst specifically.” Apparently misinformed himself at our meeting Wednesday, Swinimer apologized to GameCyte readers for the misunderstanding. Rather than include stereo 3D support directly in Catalyst, the iZ3D drivers will simply be available [...]

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Know Nothing About Stereo 3D Gaming? Good! Take U-DECIDE Survey, Win Prizes

30. October 2008

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Know Nothing About Stereo 3D Gaming? Good! Take U-DECIDE Survey, Win Prizes

Three interviews and a hefty chunk of background research have certainly not made us experts on the field of stereoscopic 3D — far from it. But we do now know that there’s far more to the technology than your average anaglyph amusement park ride might lead you to believe, and that like it or not, [...]

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EEDAR Launches Biz-Facing Fact Service ‘GamePulse’

15. October 2008

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EEDAR Launches Biz-Facing Fact Service ‘GamePulse’

Today, Electronic Entertainment Design and Research (EEDAR) has announced GamePulse, a online service that allows industry professionals to access and analyze a wealth of data — from individual game facts to high-level sales and trends — all from the convenience of their web browser. A couple weeks ago, I had the opportunity to witness the system [...]

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Preview: Mirror’s Edge Time Trial Mode

7. October 2008

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Preview: Mirror’s Edge Time Trial Mode

If you haven’t read our Mirror’s Edge hands-on preview from E3, you may want to start there. Since July, the main attractions of EA’s free running, death-defying, utopian/dystopian cityscape have not changed. As the title draws close to its November launch, the developers over at DICE have certainly tightened up the graphics, eliminating any disclaimers [...]

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Cave Story WiiWare Details

6. October 2008

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Cave Story WiiWare Details

As we noted last week during Nintendo’s media event here in San Francisco, Nintendo had a number of exciting announcements to make — not the least exciting of which was the appearance of Cave Story on WiiWare. Cave Story, for the woefully uninitiated, is a one-man masterpiece of metroidvania-style action platforming, available on the PC [...]

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Interview: High Voltage Software’s Eric Nofsinger Explains How Freedom, Feedback and Fans Channel into The Conduit

6. October 2008

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Interview: High Voltage Software’s Eric Nofsinger Explains How Freedom, Feedback and Fans Channel into <em>The Conduit</em>

“You’re only as good as your last title.” says High Voltage Software VP/Chief Creative Officer Eric Nofsinger. He’s explaining to me how the company’s reputation is riding on much-hyped Wii first-person shooter The Conduit. To me, the words make perfect sense — four and a half months ago, I wrote how the game is High [...]

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