A week ago today, I wrote about Participate, a new creation technology designed by Evolve Games. At the time, I still wasn’t entirely sure what Participate was capable of, and neither were a few people who emailed me. Thankfully, Emote Games’’ Technical Director Gavin Rummery took some time out of his schedule to answer some [...]
Continue reading...7. November 2008
Hudson Entertainment’s Gamers’ Day event had a few new titles to show off, but occupying its own corner was a somewhat older face: Deca Sports, Hudson’s sport-oriented compilation for the Wii, which launched back in May to a rather frosty reception. Cited as shallow, derivative, and bearing no appeal for “core” gamers, Deca Sports represents [...]
Continue reading...7. November 2008
When iZ3D was seemingly on its own against giant NVIDIA in the niche stereoscopic 3D gaming market, you could almost imagine a battle of David and Goliath. Now that iZ3D has teamed up with ATI, it seems like there just might be a faceoff of bitter rivals instead. But in reality, when pioneer NVIDIA went [...]
Continue reading...4. November 2008
Since our last fateful glimpse at the Hellgate: London forums, Namco Bandai’s Diane “Tiggs” Migliaccio has made the message even clearer for those who stop on by via the creation of an official Hellgate: London Closing FAQ. Within, she asserts that: Hanbitsoft has the IP rights for Hellgate: London and has the rights to operate Hellgate: [...]
Continue reading...30. October 2008
Update: AMD’s John Swinimer contacted GameCyte this morning with the following correction: “There are no plans to include the driver in ATI Catalyst specifically.” Apparently misinformed himself at our meeting Wednesday, Swinimer apologized to GameCyte readers for the misunderstanding. Rather than include stereo 3D support directly in Catalyst, the iZ3D drivers will simply be available [...]
Continue reading...30. October 2008
Three interviews and a hefty chunk of background research have certainly not made us experts on the field of stereoscopic 3D — far from it. But we do now know that there’s far more to the technology than your average anaglyph amusement park ride might lead you to believe, and that like it or not, [...]
Continue reading...15. October 2008
Today, Electronic Entertainment Design and Research (EEDAR) has announced GamePulse, a online service that allows industry professionals to access and analyze a wealth of data — from individual game facts to high-level sales and trends — all from the convenience of their web browser. A couple weeks ago, I had the opportunity to witness the system [...]
Continue reading...7. October 2008
If you haven’t read our Mirror’s Edge hands-on preview from E3, you may want to start there. Since July, the main attractions of EA’s free running, death-defying, utopian/dystopian cityscape have not changed. As the title draws close to its November launch, the developers over at DICE have certainly tightened up the graphics, eliminating any disclaimers [...]
Continue reading...6. October 2008
As we noted last week during Nintendo’s media event here in San Francisco, Nintendo had a number of exciting announcements to make — not the least exciting of which was the appearance of Cave Story on WiiWare. Cave Story, for the woefully uninitiated, is a one-man masterpiece of metroidvania-style action platforming, available on the PC [...]
Continue reading...6. October 2008
“You’re only as good as your last title.” says High Voltage Software VP/Chief Creative Officer Eric Nofsinger. He’s explaining to me how the company’s reputation is riding on much-hyped Wii first-person shooter The Conduit. To me, the words make perfect sense — four and a half months ago, I wrote how the game is High [...]
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20. November 2008
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