What’s it like to go from being the lead designer at Starbreeze to developing your own touchscreen-based homebrew painting app for the DS, iPhone, and iPod Touch? Jens Andersson shares that, and his thoughts on homebrew and Apple’s meaning for the industry.
Continue reading...25. December 2008
Join us and discover the true meaning of Christmas spirit! It apparently has to do with games!
Continue reading...20. December 2008
GameCyte speaks with iPhone developers Jason Citron, Danielle Cassley, and entrepreneur Peter Relan about the development of asynchronous MMO puzzler Aurora Feint, the state of the iPhone games market, and the future of their new, community-driven business.
Continue reading...19. December 2008
GameCyte takes a look at the new features and content being added to KingsIsle Entertainment's kid-friendly MMORPG, and finds out you don't have to shout "lightning bolt" over and over.
Continue reading...18. December 2008
We got you some free games this year! You like free games, right?
Continue reading...16. December 2008
In a new installment of our focus on independent developers, GameCyte talks to Wolfire Games about bringing Kung-Fu Bunnies to Steam.
Continue reading...11. December 2008
According to official court documents obtained by GameCyte, a new class-action lawsuit has challenged Nintendo's Wiimote straps once more -- and a prior 2006 case may hold the key to how it will all play out.
Continue reading...10. December 2008
GameCyte attends the Child's Play Charity Auction and Dinner in Seattle, and joins the celebration of gamer culture for a noble cause.
Continue reading...9. December 2008
GameCyte interviews Rob Smith, author of Rogue Leaders: The Story of LucasArts. Read on for an insightful analysis of the company's storied history, including the good, the bad, and the Masters of Teras Kasi.
Continue reading...8. December 2008
GameCyte gets a hands-on look at the new WiiWare title from YUKE'S and High Voltage Software, Evasive Space -- a game about evading things. In space!
Continue reading...
26. December 2008
0 Comments