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Battlefield:Bad Company Weaponry Balanced, According to EA

Mon, Mar 24, 2008

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Our pay-to-prey FPS fears were apparently unfounded, as EA sought today to quash rumors that those marginally richer Battlefield: Bad Company players would get any kind of gameplay advantage from purchasing additional virtual weaponry via microtransaction.

In fact, 5 out of those 10 microtransactions will be free as part of pre- and post-launch game promotions. Speaking with Shacknews, an EA representative asserted that

“Battlefield: Bad Company will release five unique weapons free of charge through five different promotional programs prior to launch,” the rep noted. “EA will again make these weapons available to players free of charge after launch, in case anyone missed the pre-launch promotions.”

The other five weapons will be made available to players who purchase the Gold Edition of Battlefield: Bad Company, which will be released alongside the standard retail release this June. “For players who do not purchase the Gold Edition of the game, they can still buy the five weapons at a small individualized price per item,” the representative continued.

“All weapons are balanced for gameplay.” they added. “More weapons offer players more choices but do not create an advantage/disadvantage for players who do not opt to buy new items.”

We’ll have more details, including exact pricing and weapon characteristics as soon as they surface.

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This post was written by:

Sean Hollister - who has written 588 posts on GameCyte.


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