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Tag Archive | "Stardock"

On Impulse, Braid Creator Decides $15 is Good Enough for PC Version

Wednesday, February 18, 2009

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On Impulse, Braid Creator Decides $15 is Good Enough for PC Version

Yesterday, Stardock's digital distribution platform Impulse announced that they had snagged the delayed PC version of Braid, and began accepting preorders for a March 31 release. The price? $20, a thirty-three percent premium over the console version.  Needless to say, gamers were not enthuased, especially given the fervor over the original $15 price when the game [...]

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The Gamer’s Bill of Rights, According to Stardock

Friday, August 29, 2008

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The Gamer’s Bill of Rights, According to Stardock

In their latest salvo against PC gaming naysayers and those who believe DRM is the answer to the format's piracy woes, publisher Stardock has today released a PC-centric "Gamer's Bill of Rights," a set of ten rules by which they believe all PC game publishers should abide. While some might argue that the document is [...]

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Impulse EULA Reveals 50% Kickback for User-Generated Content Sales

Friday, June 20, 2008

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Impulse EULA Reveals 50% Kickback for User-Generated Content Sales

GameCyte took Stardock's digital-distribution platform Impulse for a spin earlier this afternoon -- but before we had the chance to download a single program, we discovered some curious lines in the end-user license agreement. They suggest that Stardock will not only encourage the production of user-generated content, but that they plan to sell it, incenting [...]

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Just the Links, Ma’am: 6.18.08

Wednesday, June 18, 2008

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Just the Links, Ma’am: 6.18.08

Your daily smörgåsbord of the very best gaming has to offer. Enthusiast: EA compromises identity of Need for Speed Undercover; title reportedly takes cues from The Transporter (Eurogamer) Ubisoft reimagining Driver (BBC via Eurogamer) Stardock's digital-distribution and community platform Impulse launches (Impulse Driven via Joystiq) Mmfmmfmmph mm mmphmm mgnmmm! -- aka Team Fortress 2 Pyro Updates detailed [...]

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Mass Effect Sports SecuROM, Requires Internet Validation Every 10 Days

Wednesday, May 7, 2008

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Mass Effect Sports SecuROM, Requires Internet Validation Every 10 Days

The ANGRY Pixel is reporting that over at the BioWare community forums, technical producer Derek French has disclosed that not only will the PC port of Mass Effect require SecuROM validation, but it will continue to require internet authentication at least once every 10 days.

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Stardock Sets Sights on Steam; Gains Demigod Exclusive

Monday, April 7, 2008

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Stardock Sets Sights on Steam; Gains Demigod Exclusive

Stardock, publisher of Sins of a Solar Empire and whose CEO Brad Wardell voiced a controversial opinion about game piracy two weeks ago, today announced a partnership with Gas Powered Games (Dungeon Siege, Supreme Commander) to publish Demigod.

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GameSpyte: Episode 1

Wednesday, April 2, 2008

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GameSpyte: Episode 1

In the first episode of GameSpyte, Jesse looks at EA/Take-Two, the Byron Report, Stardock, and Xbox thieves.

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Controversial Opinion: Ignore PC Game Pirates?

Monday, March 24, 2008

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Controversial Opinion: Ignore PC Game Pirates?

According to Brad Wardell, the CEO of Stardock Entertainment and publisher of the critically acclaimed PC strategy title Sins of a Solar Empire, the way to make sure your game pulls in the benjamins isn't to load it up with DRM; instead, he believes it's best to ignore piracy altogether.

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