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Tag Archive | "real time strategy"

‘Space War Commander’ Review (PC)

Wednesday, January 28, 2009

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‘Space War Commander’ Review (PC)

Real-Time Strategy (RTS) games have come a long way towards challenging today's armchair generals, transforming the genre into various contests of resource control, environmental tactics, and intricate unit management. "Space War Commander," a new RTS from Dreamspike Studios, is a game which cuts out the complexity and takes a retro approach, looking and playing like [...]

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‘Halo Wars’ Goes Gold, Demo Contents Revealed

Saturday, January 24, 2009

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‘Halo Wars’ Goes Gold, Demo Contents Revealed

Microsoft has announced that the Xbox 360 exclusive "Halo Wars" has gone gold, which means the version that gets on retail shelves is complete and ready for mass production. The game will ship in two editions, one standard and one special which will include bonuses like the last "Halo 3" map pack, a new vehicle, [...]

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Swords & Soldiers Debut Trailer Launched

Wednesday, December 17, 2008

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Swords & Soldiers Debut Trailer Launched

Ronimo Games, designers of the original De Blob game which THQ took over for their critically acclaimed Wii platformer, had already announced their new, novel project. A WiiWare-only, 2D, side-scrolling real-time strategy game certainly sounds like something they would try to create. Called Swords & Soldiers and coupled with fantastic 2D art displayed since the [...]

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Red Alert 3 FREE Sample Now Available

Tuesday, November 25, 2008

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Red Alert 3 FREE Sample Now Available

Hello there, strategy-gamer #9453620718. This morning sure seems to bring a fine day with it, but that shouldn't stop you from staying inside, intent to delve into the latest representative of your beloved genre: Red Alert 3. Reluctant as you may be to actually purchase it, what with the world's economic crisis getting you all depressed, [...]

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Empire: Total War Announces Story-Driven Campaign Mode

Thursday, November 13, 2008

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Empire: Total War Announces Story-Driven Campaign Mode

Last month's live preview of Empire: Total War involved quite a number of new features, not including the live sailing lessons -- as cool as they were, the final release of Empire will not allow you to sail around the San Franciso Bay with a bunch of game journalists. You'll have to wait for the [...]

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Empire: Total War Preview and Naval Combat

Monday, October 27, 2008

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Empire: Total War Preview and Naval Combat

Three months ago, we met the gentlemen from The Creative Assembly and Sega at E3, a group of folks who happened to be working on a game called Empire: Total War. As the latest game in the Total War series, Empire takes the franchise's mix of turn-based army management and real-time strategy, and washes it [...]

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E3 2008: Battlestations: Pacific Hands-On

Tuesday, July 22, 2008

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E3 2008: Battlestations: Pacific Hands-On

It was somewhere around my visit to Eidos' booth at last week's E3 that I started to realize just how many games are using the naming scheme "Something: Something Else." This didn't detract, thankfully, from my hands-on demo of Battlestations: Pacific, the sequel to 2007 WW2 RTS/action combat title Battlestations: Midway. I had a chance to [...]

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E3 2008: Empire: Total War

Tuesday, July 22, 2008

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E3 2008: Empire: Total War

The British are coming! Also, the French, Russians, and possibly the Ottomans are coming, to Empire: Total War for the PC, the 18th Century addition to the Total War franchise. Until they get here, however, we'll have to settle for preview coverage, like the demonstration we got last week at the E3 Summit while visiting [...]

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Interview with David Sirlin Discussing Game Balance (Part 2 of 2)

Wednesday, May 14, 2008

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Interview with David Sirlin Discussing Game Balance (Part 2 of 2)

Backbone's David Sirlin discusses some of his philosophies on game balance with GameCyte.

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