Earlier this month, GameCyte offered a psychological examination of in-game achievements. We spoke to respected researchers from within the field, who helped us explore the reasons why gamers are so drawn to shiny trophies and higher Gamerscores. Those reasons were many, but regardless of your particular reason of choice, the fact is that more and [...]
Continue reading...Tuesday, September 9, 2008
Game achievements have come to affect our favorite pastime on many levels. Achievements are being added to a growing list of game genres, and their rise is leading to raging debates on both industry and enthusiast fronts: What in-game objectives ought to merit achievements? How can games best be designed with achievements in mind? What further rewards can be tied to achievements to enhance their effective use in games? How much worth do game achievements truly have? In order to better approach these and other questions, GameCyte consulted a professor of psychology and a game designer, whose research into defining player types and motivations in modern gaming may help us all understand why achievements have become such a massive phenomenon.
Continue reading...Tuesday, April 22, 2008
Refresh the Amazon.com Video Games store a few times, and you'll probably see something rather revolting, if you happen to be a die-hard Xbox 360 fanboy: a blatant claim that Grand Theft Auto IV is "meant to be played on the PS3." But there's more to this than meets the eye.
Continue reading...Thursday, April 3, 2008
Miss Jane Barnett isn't the only one presenting a controversial gaming study this week at the 2008 British Psychological Society’s Annual Conference. In a release today, US psychologists Dr. John Charlton and colleague Ian Danforth liken game addicts to individuals with Asperger's syndrome.
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Tuesday, September 30, 2008
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