'Unreal Tournament 3' didn't launch to the nigh-universal praise of its 2004 precedecessor -- it had to contend with critics ragging on its ho-hum bots and general lack of ingenuity. But if you steered clear of UT3 the first time around, you might want to take a second look this weekend. Yesterday, Epic Games released the [...]
Continue reading...Wednesday, February 25, 2009
You heard the man: it's time to play ball. Today, the "Team Fortress 2" Scout Update -- complete with baseball bat, energy drink, double-barreled boomstick, twenty-five achievements and three new community maps -- is ready to download on Steam. And in honor of The Scout Update, Valve has decided to host a little sale. Until Friday, [...]
Continue reading...Tuesday, February 17, 2009
Valve Corporation announced today that the next update for popular online shooter "Team Fortress 2," including new weapons and achievements for the Scout class, will be available on Steam this Feb. 24. New details will be revealed about each weekday at teamfortress.com. Since TF2's inception, The Scout has carried a mean aluminum fish club; today, Valve [...]
Continue reading...Monday, December 15, 2008
You've cruised past the Santa Monica pier, raced down the Sunset Strip, torn through Beverly Hills and blasted past skyscrapers in downtown LA. But you haven't truly experienced Los Angeles until you've had your fill of Randy's Donuts. So in early 2009, Rockstar Games will provide an alternative to glitz and glamour, and take your [...]
Continue reading...Friday, November 14, 2008
Today, in their third Friday DLC reveal, Criterion Games announced that Burnout Paradise will be the recipient of nine collectible toy cars. At the official PlayStation.Blog, designer Simon Phipps says that the company believes the above screenshot speaks for itself. We would take this moment to say that the days of game-changing Burnout Paradise DLC are [...]
Continue reading...Wednesday, September 17, 2008
Last month, we spoke to a pair of gentlemen putting in tremendous amounts of work to make The Witcher: Enhanced Edition into a perfect game -- work which they would then give away for free in the form of a tremendous patch. Though primarily excited by the new bar the team was setting for post-release [...]
Continue reading...Wednesday, August 20, 2008
At last week's EA Studio Showcase, GameCyte had the opportunity to sit down and try out the impending update to Burnout Paradise by Criterion Games. With EA's Kevin O'Leary acting as our helpful GPS navigator, we were able to sit down and get some extended hands-on play with the game's new motorcycles, and get answers [...]
Continue reading...Saturday, August 9, 2008
Polish developer CD Projekt RED isolated themselves for months in order to perfect their PC fantasy RPG The Witcher -- after the title had already sold 600,000 copies. Now, they're finally coming in from the cold, and ready to explain where they found the motivation to relocalize and rework their magnum opus... without charging gamers a single grosz.
Continue reading...Friday, August 1, 2008
Ports that are better than the original. Localization that goes far beyond language. Revolutionary, game-changing DLC -- for free. In Not Content to Cash Out, GameCyte profiles those developers and publishers that go the extra mile -- building content, squashing bugs and actually listening to fans -- when they could have just called it a day [...]
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Friday, March 6, 2009
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