Texas-based games development and production company Terminal Reality announced its next-gen development platform, Infernal Engine, is now available for licensing by third-party developers. Touted as a "breakthrough in efficiency for game development middleware," Infernal Engine's advanced physics solution, particle system and rendering features are compatible with PCs and all the leading gaming systems. Infernal Engine [...]
Continue reading...Wednesday, February 11, 2009
Empire Interactive will be developing games under an exclusive, multiyear licensing deal with MENSA, the world's oldest high-IQ society. Dr. John Sheehan, Development Officer of American MENSA stated: “American Mensa is very selective about the companies we partner with, so we are especially pleased to have this new relationship with Empire Interactive. [..] One of Mensa's primary [...]
Continue reading...Thursday, November 6, 2008
Though the title effectively dropped off the charts in Japan this October after selling a respectable 383,000 copies, music game Daigasso! Band Brothers DX was singled out by Nintendo president Satoru Iwata in the company's Q2 earnings presentation for being a prime example of how the company would like to embrace user-generated content. By partnering with [...]
Continue reading...Friday, August 22, 2008
While browsing the games on display at last week's EA Studio Showcase, wandering from Henry Hatsworth to Battlefield Heroes and beyond, one particular game caught my eye for a few unusual reasons. For starters, the game had not been featured in the presentation earlier in the day, leaving my curiosity piqued enough for a closer [...]
Continue reading...Thursday, August 21, 2008
As each new generation grows more and more net-savvy, new steps are being taken to provide safe havens for our impressionable youngsters. Cartoon Network, a company that knows a thing or two about keeping kids entertained, is entering the online fray: Cartoon Network is preparing to launch Cartoon Network Universe: FusionFall (appropriately) this fall. On the surface, FusionFall looks like a standard kid-safe MMORPG which leverages CN's portfolio of unique characters, but as we learned during an extended conference with the FusionFall team yesterday, it has the potential to be much more than another single-click-combat level grinder -- and, as parents will be pleased to discover, it employs some fascinatingly extensive technology in the name of child safety.
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Wednesday, February 18, 2009
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