EA announced today that "The Godfather II," an upcoming open-world third-person shooter previously slated for February 27th, has now been delayed to April 7th in North America, and April 10 in Europe. EA CEO John Riccitiello originally mentioned the game's delay in an investor's conference call on February 3rd, citing the need for a better launch [...]
Continue reading...Tuesday, January 27, 2009
"I was totally convinced that game needed to be third-person and not first-person, because I wanted to see Faith," said John Riccitiello, CEO of Electronic Arts, in an Gamasutra interview earlier this year. “I was really wrong about the third-person thing.” But now, you don't have to take Riccitiello's word for it. If you have the PC [...]
Continue reading...Tuesday, December 9, 2008
EA just finished their quarterly update for investors, focusing on the rest of fiscal year 2009 and 2010. Without spoiling too much…things don’t look too good for EA. EA’s John Riccitiello pretty much summed up EA’s entire presentation with part of his opening remarks: “While we saw significant improvement in our quality of products this year, [...]
Continue reading...Tuesday, November 4, 2008
Following a reported $310 million dollar loss and the adoption of a "cost reduction plan" that laid off nearly 600 employees, Electronic Arts CEO John Riccitiello told investors Thursday that while caution would be prudent in the short-term, he was bullish about EA over the long haul. "We're not saying the sky is falling," said Riccitiello. [...]
Continue reading...Thursday, October 30, 2008
Whether he's looking out for shareholders, or just enjoys blowing things up -- that's uncertain. What is certain is that Electronic Arts CEO John Riccitiello loves Mercenaries. At the tail end of EA's Q2 earnings conference call, Riccitiello confirmed that not only will there be a Mercenaries 3, but that the series might continue indefinitely: There [...]
Continue reading...Monday, August 18, 2008
Holy sweet mother of Strauss Zelnick! Is it the Ragnarök? Does this spell the end for all mankind? Probably not, but this may actually spell the end for one of the industry's longest-running potential takeovers. EA announced this morning that they would be allowing their longstanding tender offer for shares of Take-Two Interactive to expire [...]
Continue reading...Tuesday, July 29, 2008
Back in March, game developer and Gamasutra contributor Ian Bogost went to Toronto, and came back with two things: a glowing preview of the Spore Creature Creator (only tempered by an intuition that the game might not cater to the same broad audience as The Sims) -- and within that preview, news that Spore would [...]
Continue reading...Wednesday, June 18, 2008
Your daily smörgåsbord of the very best gaming has to offer. Enthusiast: EA compromises identity of Need for Speed Undercover; title reportedly takes cues from The Transporter (Eurogamer) Ubisoft reimagining Driver (BBC via Eurogamer) Stardock's digital-distribution and community platform Impulse launches (Impulse Driven via Joystiq) Mmfmmfmmph mm mmphmm mgnmmm! -- aka Team Fortress 2 Pyro Updates detailed [...]
Continue reading...Monday, April 28, 2008
As the reviews pour in, hype over the release of Grand Theft Auto IV is reaching a fever pitch, and beneath that din, the faint worries of Hollywood studio heads can be heard. Over a month ago, the studios were fretting over the possibility that the release of GTA IV would negatively impact the box [...]
Continue reading...Wednesday, March 12, 2008
I reveal and briefly discuss the campaign donations of executives and designers in the video game industry. The results are listed within.
Continue reading...
Wednesday, February 11, 2009
0 Comments