"High Voltage Hot Rod Show" (HVHRS) seems like a game with a challenging AI and a decent difficulty curve. Then, you read the actual instructions, and never lose another race.
Continue reading...Wednesday, December 17, 2008
The Serious Games Showcase and Challenge has announced this year's winners. Four games were awarded while another 8 were worthy finalists. But first, here's what this contest is all about, and some information about next year's event. The goal of Serious Games Showcase & Challenge is to identify innovative game-based technologies and solutions that improve training [...]
Continue reading...Monday, December 8, 2008
GameCyte gets a hands-on look at the new WiiWare title from YUKE'S and High Voltage Software, Evasive Space -- a game about evading things. In space!
Continue reading...Wednesday, October 29, 2008
Yesterday evening, the All-Seeing-Eye of NeoGAF noted that Sega's public FTP had an intriguing new folder -- for High Voltage Software's hotly anticipated Wii shooter The Conduit. Soon afterwards, the folder mysteriously disappeared. But today, a BusinessWire release has sealed the deal; Sega is High Voltage Software's new publisher. The release also confirms that The Conduit [...]
Continue reading...Tuesday, October 7, 2008
Graphics are great. I rarely game without them... and in all seriousness, when I'm treated to a particularly compelling graphical experience, like those available in Crysis or Brothers in Arms: Hell's Highway, I tend to revel in the little details. But as a gamer who can still go back today to the likes of Bushido Blade, [...]
Continue reading...Monday, October 6, 2008
"You're only as good as your last title." says High Voltage Software VP/Chief Creative Officer Eric Nofsinger. He's explaining to me how the company's reputation is riding on much-hyped Wii first-person shooter The Conduit. To me, the words make perfect sense -- four and a half months ago, I wrote how the game is High [...]
Continue reading...Friday, September 19, 2008
We're still not sold on the basic concept behind Wii first-person shooter The Conduit -- but the trappings are to die for. Nifty weapons, support for WiiSpeak and Wii MotionPlus, some pretty graphics, and -- in a console FPS -- fully mappable controls have us excited for the game, even if only to demonstrate of [...]
Continue reading...Friday, April 18, 2008
Stop me if if you've heard this one before: a developer reveals a motion-controlled, realistic first-person shooter for the Wii, proceeding to generate tremendous hype. That was Red Steel, two years ago -- and today, it also describes The Conduit, High Voltage Software's first major attempt to escape a resume filled with mediocrity.
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Tuesday, January 20, 2009
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