"When we first introduced Animal Crossing on the GameCube, a lot of people just didn't know what to make of it... and it was really the core gamers who first started to get it, who appreciated the depth, who ended up staying up all night trying to earn a few more Bells to pay off [...]
Continue reading...Friday, September 12, 2008
After playing a hefty portion of Mount & Blade, a medieval combat sandbox from TaleWorlds and Paradox Interactive, I found it very difficult to summarize the experience. The game presents an alarming amount of substance, hidden under a rough and sometimes forbidding interface. So, instead, I came up with a strained analogy for you to [...]
Continue reading...Monday, June 30, 2008
Can there be too much of a good thing when it comes to new game releases? Columnist Michael Zenke seems to think so. Over at GameSetWatch, Zenke has penned an engaging opinion that will resonate strongly with gamers -- like myself -- who are frustrated by the recent plethora of quality titles. But is [...]
Continue reading...Monday, April 21, 2008
From a simple glance at the monthly NPD numbers, Nintendo's Wii would seem to be kicking some serious butt -- but the New York Times begs to differ. While the Wii's cultural phenomenon may have moved hardware off store shelves and into consumers' living rooms, the same cannot be said for the Wii's growing [...]
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Monday, November 24, 2008
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