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Tag Archive | "first person shooter"

‘Zeno Clash’ Pricing & Distribution Announced

Friday, January 23, 2009

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‘Zeno Clash’ Pricing & Distribution Announced

ACE Team, developers of the often discussed independent FPS "Zeno Clash", have sent out a press release with some important announcements. Their first commercial title will apparently be available online through Steam and Direct2Drive, at least initially, for the modest cost of $20. Around 4 or 5 hours of gameplay are expected for the more seasoned [...]

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Chilling ‘Cryostasis: Sleep of Reason’ Trailer Surfaces

Friday, January 16, 2009

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Chilling ‘Cryostasis: Sleep of Reason’ Trailer Surfaces

A new trailer of the Ukrainian FPS "Cryostasis: Sleep of Reason" shows more of the game's impressive, frozen visuals, and its trademark atmosphere of paranoia, hallucinations, and ever-lurking danger. This Action Forms title has the misfortune of being compared to Bioshock, but the key content appears radically different.

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‘Call of Juarez’ Prequel Announced

Wednesday, January 14, 2009

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‘Call of Juarez’ Prequel Announced

Ubisoft and Techland have announced their collaboration in bringing "Call of Juarez: Bound in Blood", prequel to the original "Call of Juarez", to the PC, PlayStation 3 and Xbox 360, sometime in 2009. The original title was a pretty good game. If very short and limited in scope, it did successfully realize a gritty Wild West, [...]

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‘F.E.A.R. 2′ PC System Requirements Unveiled

Wednesday, January 14, 2009

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‘F.E.A.R. 2′ PC System Requirements Unveiled

I really loved the original "F.E.A.R" game, aside from the nasty ending areas with the annoyingly repetitive ghost corridor shooting, and I've been closely following the production of its sequel, "F.E.A.R. 2," since the days when it was known simply as "Project Origin." Anyway, the system requirements for the PC version were recently unveiled, and they [...]

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Review: Brothers In Arms: Hell’s Highway (360)

Sunday, October 19, 2008

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Review: Brothers In Arms: Hell’s Highway (360)

There is a certain fascination with World War II-based video games over the last several years: among Medal of Honor, Call of Duty and their ilk, the sheer volume of like games is beginning to make any such title have to provide something wholly original to really make it stand out. Gearbox's and Ubisoft's Brothers [...]

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Interview: High Voltage Software’s Eric Nofsinger Explains How Freedom, Feedback and Fans Channel into The Conduit

Monday, October 6, 2008

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Interview: High Voltage Software’s Eric Nofsinger Explains How Freedom, Feedback and Fans Channel into <em>The Conduit</em>

"You're only as good as your last title." says High Voltage Software VP/Chief Creative Officer Eric Nofsinger. He's explaining to me how the company's reputation is riding on much-hyped Wii first-person shooter The Conduit. To me, the words make perfect sense -- four and a half months ago, I wrote how the game is High [...]

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Conduit Devs Conducting Control Scheme Contest

Friday, September 19, 2008

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<em>Conduit</em> Devs Conducting Control Scheme Contest

We're still not sold on the basic concept behind Wii first-person shooter The Conduit -- but the trappings are to die for. Nifty weapons, support for WiiSpeak and Wii MotionPlus, some pretty graphics, and -- in a console FPS -- fully mappable controls have us excited for the game, even if only to demonstrate of [...]

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Interview with David Sirlin Discussing Game Balance (Part 2 of 2)

Wednesday, May 14, 2008

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Interview with David Sirlin Discussing Game Balance (Part 2 of 2)

Backbone's David Sirlin discusses some of his philosophies on game balance with GameCyte.

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