Among gaming's most dedicated enthusiasts, the Megami Tensei series is an especially cherished franchise. Spanning over twenty years and dozens of titles across several spin-off franchises, "MegaTen," as it is frequently abbreviated, has a loyal following among hardcore gamers. Once largely the domain of importers, MegaTen's various games have seen a recent surge in popularity [...]
Continue reading...Friday, August 15, 2008
With all the fun we've been having with our team-oriented FPS titles lately, we were glad to be able to try a new title which will soon be competing for our assault attentions. Thus, at yesterday's EA Studio Showcase, we sat down to blast some cartoonish soldiers in Battlefield Heroes, the new "casual" incarnation of [...]
Continue reading...Thursday, July 3, 2008
There's a very good chance that you've played -- or are, at least, aware of -- The Settlers of Catan, a German-born board game which has sold over 11 million copies worldwide. If you've played it, you know how clever and fun it is, and if you haven't, you may remember how excited everybody was [...]
Continue reading...Thursday, June 5, 2008
"I don't seem to be having any fun. Maybe I need to be paying more." It's difficult to imagine a player saying these words about a game. Yet, there is an entire business model that centers around providing this precise benefit to players -- most frequently, of MMORPGs and other games whose balance centers on levels [...]
Continue reading...Friday, April 18, 2008
GameCyte speaks to Kingdom of Loathing's Mr. Skullhead in the first segment of our focus on independent developers.
Continue reading...Wednesday, April 9, 2008
We caught up with Min Kim, Director of Game Operations at Nexon America, at today's MI6 Conference. Read our article for his thoughts about the free-to-play game space.
Continue reading...Tuesday, April 8, 2008
GameCyte attended the MI6 Conference here in San Francisco to hear about the latest and greatest in games marketing. One of the early panels from Tuesday brought together the minds of some of today's most successful virtual worlds and social games to discuss the future of free-to-play games and social networking.
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Friday, November 21, 2008
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