Stickman Studios co-founder Simon Nevill talks about their first title, "Buccaneer," and the development process behind it.
Continue reading...Friday, December 26, 2008
What’s it like to go from being the lead designer at Starbreeze to developing your own touchscreen-based homebrew painting app for the DS, iPhone, and iPod Touch? Jens Andersson shares that, and his thoughts on homebrew and Apple’s meaning for the industry.
Continue reading...Tuesday, December 16, 2008
In a new installment of our focus on independent developers, GameCyte talks to Wolfire Games about bringing Kung-Fu Bunnies to Steam.
Continue reading...Friday, May 16, 2008
GameCyte talks fan-games with the young flash artists behind Portal: The Flash Version in today's Declarations of Independents.
Continue reading...Friday, May 9, 2008
This week, Declarations of Independents speaks to Cliff Johnson about whether an independent developer is a fool with some money.
Continue reading...Friday, May 2, 2008
On this week's Declarations, we delve into Deadly Rooms of Death with Caravel Games' Mike Rimer.
Continue reading...Friday, April 25, 2008
GameCyte speaks to Kayin about wanting to be The Guy in a new installment of our focus on independent developers.
Continue reading...Friday, April 18, 2008
GameCyte speaks to Kingdom of Loathing's Mr. Skullhead in the first segment of our focus on independent developers.
Continue reading...
Monday, January 26, 2009
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