It wasn't wishful thinking -- EA COO John Pleasants really did say that the upcoming "Dead Space: Extraction" would feature the Wii MotionPlus controller. But today, an Electronic Arts representative has confirmed that regardless of Pleasants' comments, the actual rail shooter will not have support for the gyroscopic MotionPlus peripheral. EA was unable to say whether [...]
Continue reading...Thursday, February 26, 2009
Electronic Arts COO John Pleasants today mentioned that "Dead Space Extraction," a Wii-exclusive rail-shooter prequel to the survival-horror original, will support the gyroscopic Wii MotionPlus peripheral when the game debuts in fall 2009. At the 2009 Goldman Sachs Technology and Internet Conference in San Francisco, details about how MotionPlus would be integrated were not available; Pleasants [...]
Continue reading...Wednesday, February 18, 2009
EA CEO John Riccitiello didn't misspeak at the company's Q3 earnings call: "Dead Space" Wii is on the way. And wonder of wonders, it's not a port. Today, EA announced that "Dead Space: Extraction" -- a prequel to the Xbox 360, PS3 and PC original -- will appear exclusively on the Nintendo Wii in fall 2009 [...]
Continue reading...Tuesday, February 10, 2009
We never figured it'd be particularly hard to compare "Dante's Inferno" to "Dead Space" or "God of War." The first two games both come from the same EA Redwood Shores studio, and the first and third have practically the same premise: both are 3rd-person action adventure games that explore an individuals' journey from hell towards [...]
Continue reading...Tuesday, December 9, 2008
EA just finished their quarterly update for investors, focusing on the rest of fiscal year 2009 and 2010. Without spoiling too much…things don’t look too good for EA. EA’s John Riccitiello pretty much summed up EA’s entire presentation with part of his opening remarks: “While we saw significant improvement in our quality of products this year, [...]
Continue reading...Thursday, November 13, 2008
Though more than one CEO has cited an October retail slowdown in recent investor conference calls, such a slowdown happily does not seem to have afflicted the U.S. video game industry sales as a whole. Today, the NPD reports that game industry sales actually increased 18% year-over-year to $1.31 billion. The biggest winner, as usual, was [...]
Continue reading...Thursday, November 13, 2008
Twinkle twinkle little star... The airtight door seals behind you with the trademark whoosh of electric hinges, and you steal a glance left and right as quick as you can, your heartbeat audibly quickening. To your right, a dead end. Immediately, on instinct you press up against the wall. Walls are good. Walls are safe. Walls [...]
Continue reading...Monday, November 10, 2008
In my eyes, Dead Space is a superb survival horror game -- and that's thanks, in part, to its collection of exotic mining tools turned deadly weaponry. There's just something about wielding a high-powered mining laser as an improvised pistol that adds tremendously to the immersive joy of the experience. Unfortunately, Dead Space kills a lot [...]
Continue reading...Thursday, September 11, 2008
In an interview with IGN Australia, Dead Space executive producer Glen Schofield has confirmed that the title has been banned in Japan, and hints at difficulties in Germany and Korea as well. The Australian version will arrive uncut.
Continue reading...Friday, September 5, 2008
Though Dead Space will arrive earlier in the United States than originally anticipated (October 14th for consoles, 20th for PC), other countries may not be receiving the game at all. According to the game's community managers, Dead Space has been banned in Germany, China and Japan.
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Monday, March 2, 2009
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