Game achievements have come to affect our favorite pastime on many levels. Achievements are being added to a growing list of game genres, and their rise is leading to raging debates on both industry and enthusiast fronts: What in-game objectives ought to merit achievements? How can games best be designed with achievements in mind? What further rewards can be tied to achievements to enhance their effective use in games? How much worth do game achievements truly have? In order to better approach these and other questions, GameCyte consulted a professor of psychology and a game designer, whose research into defining player types and motivations in modern gaming may help us all understand why achievements have become such a massive phenomenon.
Continue reading...Monday, March 17, 2008
Last week, Leigh Alexander at Gamasutra and GameSetWatch wrote an article pondering the question of why we, as gamers, are completing fewer games. She outlines the possible reasons for this result. First, though, one needs to accept that gamers are completing fewer games, and I doubt that many gamers would argue with that thesis.
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Tuesday, September 9, 2008
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