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Tag Archive | "community"

PlayStation Home Network Issues Abound, But Sony Pledges Quick Fix

Friday, December 12, 2008

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<em>PlayStation Home</em> Network Issues Abound, But Sony Pledges Quick Fix

Update, 3PM PST: C-931 has reared its ugly head in the GameCyte offices. Yesterday, PlayStation Home launched its Open Beta on PSN to applause -- but that applause was quickly drowned out by the cries of thousands of users. Some complain that it's not a game. Others are bored by the lack of things to do. [...]

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Rumor Quash: EA Will *Not* Ban Flagrant Forumites From Playing Games

Thursday, October 30, 2008

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Rumor Quash: EA Will *Not* Ban Flagrant Forumites From Playing Games

This morning, Kotaku reported that Electronic Arts had instituted a curious new policy. If forum users were found in violation of EA's seemingly arbitrary rules and banned from the forum, the supposed policy went, they would lose access to all of their purchased games as well. The policy was given some credence by the gaming press, [...]

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GameCyte Geometry Giveaway: Last Chance!

Friday, August 22, 2008

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GameCyte Geometry Giveaway: Last Chance!

In case you've forgotten, today is the final day to submit an entry for our GameCyte Geometry Giveaway! We will be accepting submissions until the end of today, Friday, August 22nd, until 11:59:59 p.m., Pacific time. Click yourself over to this post, and leave us a comment detailing your biggest and best gaming accomplishment -- [...]

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Community Content: The Sincerest Form of Infringement

Monday, July 21, 2008

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Community Content: The Sincerest Form of Infringement

Solid community-created game content, when done right, is every publisher's fantasy. Game companies hope and pray for the day when talented fans of their games take the time to explore the development tools and put together competent, high-quality additions to the original product. It's a win-win for everyone: Assuming the user's content takes off, the [...]

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Capcom, Ever Resourceful, Pursuing New Avenues of Content

Tuesday, April 15, 2008

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Capcom, Ever Resourceful, Pursuing New Avenues of Content

The folks at Gamasutra have an illuminating interview with Christian Svensson, Capcom's vice president of strategic planning & business development, discussing how the U.S. branch of the Japan-based firm is trying to increase the fortunes of the mother company with a focus on downloadable titles.

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