Update, 3PM PST: C-931 has reared its ugly head in the GameCyte offices. Yesterday, PlayStation Home launched its Open Beta on PSN to applause -- but that applause was quickly drowned out by the cries of thousands of users. Some complain that it's not a game. Others are bored by the lack of things to do. [...]
Continue reading...Thursday, October 30, 2008
This morning, Kotaku reported that Electronic Arts had instituted a curious new policy. If forum users were found in violation of EA's seemingly arbitrary rules and banned from the forum, the supposed policy went, they would lose access to all of their purchased games as well. The policy was given some credence by the gaming press, [...]
Continue reading...Friday, August 22, 2008
In case you've forgotten, today is the final day to submit an entry for our GameCyte Geometry Giveaway! We will be accepting submissions until the end of today, Friday, August 22nd, until 11:59:59 p.m., Pacific time. Click yourself over to this post, and leave us a comment detailing your biggest and best gaming accomplishment -- [...]
Continue reading...Monday, July 21, 2008
Solid community-created game content, when done right, is every publisher's fantasy. Game companies hope and pray for the day when talented fans of their games take the time to explore the development tools and put together competent, high-quality additions to the original product. It's a win-win for everyone: Assuming the user's content takes off, the [...]
Continue reading...Tuesday, April 15, 2008
The folks at Gamasutra have an illuminating interview with Christian Svensson, Capcom's vice president of strategic planning & business development, discussing how the U.S. branch of the Japan-based firm is trying to increase the fortunes of the mother company with a focus on downloadable titles.
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Friday, December 12, 2008
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