The "Year of Paradise" is over; but that won't stop developer Criterion Games from giving their open-world racing title "Burnout Paradise" one last, free overhaul. Today, Criterion announced that on Feb. 6, the same day "Burnout" hits PC, much of the game will be rebalanced to accommodate new players -- and after a year of [...]
Continue reading...Friday, November 14, 2008
Today, in their third Friday DLC reveal, Criterion Games announced that Burnout Paradise will be the recipient of nine collectible toy cars. At the official PlayStation.Blog, designer Simon Phipps says that the company believes the above screenshot speaks for itself. We would take this moment to say that the days of game-changing Burnout Paradise DLC are [...]
Continue reading...Friday, November 7, 2008
For the first time since, well, ever, Criterion Games has today announced downloadable content for Burnout Paradise that is neither groundbreaking nor game-changing. As far as we can tell, it's purely cosmetic -- and they're going to charge for it, too. But you know what?
Continue reading...Friday, October 31, 2008
In March, noting how creative director Alex Ward had promised Burnout Paradise owners an entire archipelago of free DLC, we posited the question: "Will DLC finally mean something in Burnout Paradise?" Seven months later, we haven't gotten our promised island chain, but the answer is still a resounding yes. With new game modes, objectives, activities, [...]
Continue reading...Thursday, September 25, 2008
Burnout Paradise, that is. Today, Criterion's oft-updated opus hit PlayStation Network for $29.99 -- the same price you'd pay for a brand-new Greatest Hits copy at retail. While the 3.24GB download will not include any of Criterion's spectacular DLC upon delivery, the game will apparently self-update to bring you new cars, motorcycles, weather, Freeburn challenges, [...]
Continue reading...Saturday, August 23, 2008
It's not hard to pick Pure out of this year's Disney Interactive video game line-up. Maybe it's the grown-up look... maybe the inclusion of ATVs... maybe the conspicuous lack of Hannah Montana. Or, maybe, it's simply because Pure is not quite like anything any video game publisher, let alone Disney, has ever produced. Yes, Pure is [...]
Continue reading...Wednesday, August 20, 2008
At last week's EA Studio Showcase, GameCyte had the opportunity to sit down and try out the impending update to Burnout Paradise by Criterion Games. With EA's Kevin O'Leary acting as our helpful GPS navigator, we were able to sit down and get some extended hands-on play with the game's new motorcycles, and get answers [...]
Continue reading...Thursday, August 7, 2008
Glossing over the official PlayStation.Blog a couple days back, we intially ignored a post about the new motorcycle pack for Burnout Paradise, scheduled to hit your 360s and PS3s sometime next month. Why? Well, we figured it wasn't news; we told you back in April that 'cycles were hitting the streets in the Davis update, [...]
Continue reading...Thursday, July 3, 2008
Aside from the occasional, unintentional leak, publicists basically control games journalism as we know it today. They can't tell us how to think or stop us from criticizing their games, but to a large degree, they determine who gets what and goes where when they please. How?
Continue reading...Tuesday, June 10, 2008
Last week, we discussed seven games in which the options menu wasn't merely a place to adjust your TV display, but rather the key to unlocking the full potential of some truly stellar titles. While the post was primarily meant to inform gamers of the remarkable possibilities they might have overlooked in their own collection, [...]
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Friday, January 23, 2009
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