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Tag Archive | "Burnout"

‘Burnout Paradise’ Resets Races for Free Feb. 6

Friday, January 23, 2009

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‘Burnout Paradise’ Resets Races for Free Feb. 6

The "Year of Paradise" is over; but that won't stop developer Criterion Games from giving their open-world racing title "Burnout Paradise" one last, free overhaul. Today, Criterion announced that on Feb. 6, the same day "Burnout" hits PC, much of the game will be rebalanced to accommodate new players -- and after a year of [...]

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Burnout Paradise Introduces ‘Toy Cars’ — Criterion Reaffirms Island’s Existence

Friday, November 14, 2008

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Burnout Paradise Introduces ‘Toy Cars’ — Criterion Reaffirms Island’s Existence

Today, in their third Friday DLC reveal, Criterion Games announced that Burnout Paradise will be the recipient of nine collectible toy cars. At the official PlayStation.Blog, designer Simon Phipps says that the company believes the above screenshot speaks for itself. We would take this moment to say that the days of game-changing Burnout Paradise DLC are [...]

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Burnout Paradise DLC Hits Precisely 88 Miles Per Hour

Friday, November 7, 2008

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Burnout Paradise DLC Hits Precisely 88 Miles Per Hour

For the first time since, well, ever, Criterion Games has today announced downloadable content for Burnout Paradise that is neither groundbreaking nor game-changing. As far as we can tell, it's purely cosmetic -- and they're going to charge for it, too. But you know what?

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Criterion Announces Burnout Paradise Party, ‘Ultimate Box’ for PC, Slew of Premium DLC

Friday, October 31, 2008

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Criterion Announces Burnout Paradise Party, ‘Ultimate Box’ for PC, Slew of Premium DLC

In March, noting how creative director Alex Ward had promised Burnout Paradise owners an entire archipelago of free DLC, we posited the question: "Will DLC finally mean something in Burnout Paradise?" Seven months later, we haven't gotten our promised island chain, but the answer is still a resounding yes. With new game modes, objectives, activities, [...]

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Paradise Is Now Downloadable

Thursday, September 25, 2008

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Paradise Is Now Downloadable

Burnout Paradise, that is. Today, Criterion's oft-updated opus hit PlayStation Network for $29.99 -- the same price you'd pay for a brand-new Greatest Hits copy at retail. While the 3.24GB download will not include any of Criterion's spectacular DLC upon delivery, the game will apparently self-update to bring you new cars, motorcycles, weather, Freeburn challenges, [...]

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Preview: Hands-On Trick-Based Racer Pure

Saturday, August 23, 2008

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Preview: Hands-On Trick-Based Racer <em>Pure</em>

It's not hard to pick Pure out of this year's Disney Interactive video game line-up. Maybe it's the grown-up look... maybe the inclusion of ATVs... maybe the conspicuous lack of Hannah Montana. Or, maybe, it's simply because Pure is not quite like anything any video game publisher, let alone Disney, has ever produced. Yes, Pure is [...]

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EA Studio Showcase: Burnout Paradise

Wednesday, August 20, 2008

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EA Studio Showcase: Burnout Paradise

At last week's EA Studio Showcase, GameCyte had the opportunity to sit down and try out the impending update to Burnout Paradise by Criterion Games. With EA's Kevin O'Leary acting as our helpful GPS navigator, we were able to sit down and get some extended hands-on play with the game's new motorcycles, and get answers [...]

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Burnout Paradise Bikes Pack FREE Next Month

Thursday, August 7, 2008

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<em>Burnout Paradise</em> Bikes Pack FREE Next Month

Glossing over the official PlayStation.Blog a couple days back, we intially ignored a post about the new motorcycle pack for Burnout Paradise, scheduled to hit your 360s and PS3s sometime next month. Why? Well, we figured it wasn't news; we told you back in April that 'cycles were hitting the streets in the Davis update, [...]

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Straight From the Horse’s Mouth: Sponsored Sites That Trump Traditional Journalism

Thursday, July 3, 2008

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Straight From the Horse’s Mouth: Sponsored Sites That Trump Traditional Journalism

Aside from the occasional, unintentional leak, publicists basically control games journalism as we know it today. They can't tell us how to think or stop us from criticizing their games, but to a large degree, they determine who gets what and goes where when they please. How?

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Enjoyment Optional, Part Two: Six Settings to Satisfy

Tuesday, June 10, 2008

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Enjoyment Optional, Part Two: Six Settings to Satisfy

Last week, we discussed seven games in which the options menu wasn't merely a place to adjust your TV display, but rather the key to unlocking the full potential of some truly stellar titles. While the post was primarily meant to inform gamers of the remarkable possibilities they might have overlooked in their own collection, [...]

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