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Tag Archive | "Apple"

Eyeing the Phone: Demiforce’s Onyx Online

Monday, December 29, 2008

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Eyeing the Phone: Demiforce’s <em>Onyx Online</em>

GameCyte speaks with iPhone developer Steve Demeter about Onyx Online -- a exciting new social gaming framework that channels Xbox LIVE and Kongregate -- and the Trism creator's thoughts on state of the iPhone as a valid gaming platform.

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Declarations of Independents: Jens Andersson on Colors!, Homebrew, and the iPhone

Friday, December 26, 2008

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Declarations of Independents: Jens Andersson on Colors!, Homebrew, and the iPhone

What’s it like to go from being the lead designer at Starbreeze to developing your own touchscreen-based homebrew painting app for the DS, iPhone, and iPod Touch? Jens Andersson shares that, and his thoughts on homebrew and Apple’s meaning for the industry.

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Puzzle Quest Out on iPhone/iPod Touch, Split into Chapters with Hard-to-Read Text

Tuesday, December 23, 2008

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Puzzle Quest Out on iPhone/iPod Touch, Split into Chapters with Hard-to-Read Text

Puzzle Quest may be one of my favorite games, but there’s no denying people are trying their hardest to milk every cent from it. With versions on all three consoles and both the DS and PSP, it’s everywhere. Starting this week, you can add the iPhone and iPod Touch to the long list of Puzzle [...]

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Eyeing the Phone: Aurora Feint

Saturday, December 20, 2008

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Eyeing the Phone: <em>Aurora Feint</em>

GameCyte speaks with iPhone developers Jason Citron, Danielle Cassley, and entrepreneur Peter Relan about the development of asynchronous MMO puzzler Aurora Feint, the state of the iPhone games market, and the future of their new, community-driven business.

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Interview: Publisher X and Capybara

Friday, July 25, 2008

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Interview: Publisher X and Capybara

Some time ago, we editors of GameCyte had a disagreement about the future of gaming on the iPhone, and whether it was destined for glory or a modest niche. Whatever the future may hold, a number of game companies, large and small, have now entered the iPhone gaming space, and are relying on the experiences [...]

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Just the Links, Ma’am: 6.5.08

Thursday, June 5, 2008

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Just the Links, Ma’am: 6.5.08

Your daily smörgåsbord of the very best gaming has to offer. Gaming: Kojima Productions' Ryan Payton debunks MGS4's rumored 90-minute cutscenes, retroactively clarifies reviewer-unfriendly NDA (Kotaku; Kotaku) Despite Crytek CEO's promise of no more PC exclusives, Crysis: Warhead turns out to be PC-exclusive parallel story starring secondary squadmate (BusinessWire) Metal Gear Solid 4 receives coveted 40/40 from Famitsu, [...]

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Promising iPhone FPS List Now Includes BioShock, Re-Volt

Thursday, May 29, 2008

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Promising iPhone FPS List Now Includes BioShock, Re-Volt

We'd known since early February that BioShock was slated for mobile adaptation, but considering that the term "mobile adaptation" typically inspires visions of forcing the proverbial gigantic square peg in a tiny round hole, we'd pretty much crossed the game off our watch list. But now, Pocket Gamer (via Gizmodo) is reporting that BioShock Mobile [...]

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Apple Exec Becomes Immersion CEO — iPhone Rumble to Follow?

Tuesday, April 29, 2008

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Apple Exec Becomes Immersion CEO — iPhone Rumble to Follow?

On Thursday, former Apple executive Clent Richardson became Immersion's new CEO, and now, rumors abound that the company's haptic technology will become a fixture of the next iPhone. Many smartphone enthusiasts are speculating the tech will primarily address the woes of typing on a virtual keyboard -- but you and I know the iPhone is [...]

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Cram For Your SATs On Nintendo DS?

Monday, April 14, 2008

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Cram For Your SATs On Nintendo DS?

Renowned test preparation firm Kaplan and Aspyr Media, publisher of -- well, just about any decent port you've ever played on Mac -- announced today a partnership to develop an SAT prep game for the Nintendo DS.

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More Video of Quake 3 on iPod Touch

Thursday, April 10, 2008

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More Video of Quake 3 on iPod Touch

Following our exclusive interview, HermitWorks wanted to show off a little more of their Quake III Arena iPod Touch port. Last night, their blogspot page became host to a brand-new YouTube video showing off the game's menus and built-in demo function.

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