GameCyte speaks with iPhone developer Steve Demeter about Onyx Online -- a exciting new social gaming framework that channels Xbox LIVE and Kongregate -- and the Trism creator's thoughts on state of the iPhone as a valid gaming platform.
Continue reading...Friday, December 26, 2008
What’s it like to go from being the lead designer at Starbreeze to developing your own touchscreen-based homebrew painting app for the DS, iPhone, and iPod Touch? Jens Andersson shares that, and his thoughts on homebrew and Apple’s meaning for the industry.
Continue reading...Tuesday, December 23, 2008
Puzzle Quest may be one of my favorite games, but there’s no denying people are trying their hardest to milk every cent from it. With versions on all three consoles and both the DS and PSP, it’s everywhere. Starting this week, you can add the iPhone and iPod Touch to the long list of Puzzle [...]
Continue reading...Saturday, December 20, 2008
GameCyte speaks with iPhone developers Jason Citron, Danielle Cassley, and entrepreneur Peter Relan about the development of asynchronous MMO puzzler Aurora Feint, the state of the iPhone games market, and the future of their new, community-driven business.
Continue reading...Friday, July 25, 2008
Some time ago, we editors of GameCyte had a disagreement about the future of gaming on the iPhone, and whether it was destined for glory or a modest niche. Whatever the future may hold, a number of game companies, large and small, have now entered the iPhone gaming space, and are relying on the experiences [...]
Continue reading...Thursday, June 5, 2008
Your daily smörgåsbord of the very best gaming has to offer. Gaming: Kojima Productions' Ryan Payton debunks MGS4's rumored 90-minute cutscenes, retroactively clarifies reviewer-unfriendly NDA (Kotaku; Kotaku) Despite Crytek CEO's promise of no more PC exclusives, Crysis: Warhead turns out to be PC-exclusive parallel story starring secondary squadmate (BusinessWire) Metal Gear Solid 4 receives coveted 40/40 from Famitsu, [...]
Continue reading...Thursday, May 29, 2008
We'd known since early February that BioShock was slated for mobile adaptation, but considering that the term "mobile adaptation" typically inspires visions of forcing the proverbial gigantic square peg in a tiny round hole, we'd pretty much crossed the game off our watch list. But now, Pocket Gamer (via Gizmodo) is reporting that BioShock Mobile [...]
Continue reading...Tuesday, April 29, 2008
On Thursday, former Apple executive Clent Richardson became Immersion's new CEO, and now, rumors abound that the company's haptic technology will become a fixture of the next iPhone. Many smartphone enthusiasts are speculating the tech will primarily address the woes of typing on a virtual keyboard -- but you and I know the iPhone is [...]
Continue reading...Monday, April 14, 2008
Renowned test preparation firm Kaplan and Aspyr Media, publisher of -- well, just about any decent port you've ever played on Mac -- announced today a partnership to develop an SAT prep game for the Nintendo DS.
Continue reading...Thursday, April 10, 2008
Following our exclusive interview, HermitWorks wanted to show off a little more of their Quake III Arena iPod Touch port. Last night, their blogspot page became host to a brand-new YouTube video showing off the game's menus and built-in demo function.
Continue reading...
Monday, December 29, 2008
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