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WAR Ready to Rock With “Heavy Metal” Event

Tue, Nov 18, 2008

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Today marks the release of Warhammer Online’s game update 1.0.5, as well as the beginning of the game's Heavy Metal event. From November 18 until December 1, players will be able to access the special in-game event via the “Live Event” section in their Tome of Knowledge.

While a two-week-long officially sanctioned event is always worth notice, this one is worth more for one reason: those who successfully complete the event will unlock early access to play the Knight of the Blazing Sun and Black Guard classes, a full week before their official launch.

To unlock the two classes for creation on your account, the rules are simple: log in each day of the event, and complete that day’s daily task for event influence. The tasks are both PvP and PvE related, with many of them taking place in the special event-only Reikland Factory scenario. (And if you don't want to log in every day [or can't], you can still earn enough event influence to unlock the two classes by the end of the event if you're smart.)

Much like public quests, there are three forms of prizes available to participants in Heavy Metal. As mentioned, those who complete it and get the Elite prize will be rewarded early playing rights to the KotBS and BG. Meanwhile, if you only complete a small portion the Basic reward is a trophy, and for those in the middle of the two the Advanced award is a special event cloak (for both Order and Destruction). Obviously, unlocking the Advanced or Elite reward will also earn you the lower level prizes.

According to Mythic, players of all levels will be able to successfully earn the Elite reward, because there are no rank-specific tasks. For example, one task might be “Complete three stages of any PQ” while another may be “Successfully complete two scenarios.” There’s no word yet on how many of these daily events will actually be unique and new rather than a glorified form of “Kill five rats,” but since they’ve added a special scenario specifically for Heavy Metal hopefully we’ll see it used quite a bit.

For those still playing WAR, update 1.0.5 does add another noteworthy fix: improved collision detection in RvR. I'm not sure if it will fix the whole phasing issue thanks to the rubberband effect in laggy keep sieges, but I'm fairly sure it won't make things worse. Unfortunately, the combat and career changes have been pushed back to update 1.0.6, including the Grudge fix for Ironbreakers and the changes to HoTs and DoTs.

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This post was written by:

Brendon Lindsey - who has written 274 posts on GameCyte.


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