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‘Afro Samurai’ DLC Revealed by Credit Reel — Will Span Multiple Episodes

10. February 2009

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‘Afro Samurai’ DLC Revealed by Credit Reel — Will Span Multiple Episodes

According to the game's own credits, "Afro Samurai" will receive at least one downloadable episode in future; and today, we spoke to the man who penned its story, a Mr. Peter Saji, for some clues about the contents of a confirmed multiple episodes to come.

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Declarations of Independents: Stickman Studios and ‘Buccaneer’

26. January 2009

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Declarations of Independents: Stickman Studios and ‘Buccaneer’

Stickman Studios co-founder Simon Nevill talks about their first title, "Buccaneer," and the development process behind it.

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Interview with the ‘Moon’ Men

15. January 2009

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Interview with the ‘Moon’ Men

Yesterday saw the launch of "Moon," the new DS FPS from Renegade Kid. We caught up with the Kids themselves and learned where "Moon" goes that "Dementium" didn't, and where their next game might take us.

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Exclusive: Fujisoft Reveals U.S. Plans for Streaming Video Service ‘Minna no Theatre Wii’

15. January 2009

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Exclusive: Fujisoft Reveals U.S. Plans for Streaming Video Service ‘Minna no Theatre Wii’

In the race to bring streaming video to the Nintendo Wii,  Fujisoft's "Minna no Theatre Wii" (Everybody's Theatre) isn't exactly in first place. When the service launches in Japan this January 27th, it will be second, following the BBC "iPlayer" which hit the UK in early April, and serving as prelude to the third -- [...]

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Don Daglow on Industry Woes

14. January 2009

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Don Daglow on Industry Woes

When we last spoke with Don Daglow, CEO of Stormfront Studios, the situation was dire: Stormfront had all but closed its doors, and had been forced to dismiss its staff after a series of financial complications. Still, Daglow remained optimistic, telling GameCyte that there was still light at the end of the tunnel; a number [...]

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CES 2009: In the Age of USB, Why Must We Pick Peripherals Per Console? Mad Catz Explains

12. January 2009

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CES 2009: In the Age of USB, Why Must We Pick Peripherals Per Console? Mad Catz Explains

When we walked into Mad Catz' Hilton suite at CES 2009, we were confronted by some truly stellar "Street Fighter IV" peripherals -- but also some technological idiosyncrasies. Why would Mad Catz make a wired gamepad for Xbox 360, and a 2.4GHz wireless pad for PS3? Why would Mad Catz create two virtually identical premium-grade [...]

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We Talk ‘Trine’ With Frozenbyte Designer and CEO, Lauri Hyvärinen

10. January 2009

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We Talk ‘Trine’ With Frozenbyte Designer and CEO, Lauri Hyvärinen

Last month, the world learned about Frozenbyte's upcoming game, "Trine." Last week, we learned a little more when we talked "Trine" with Frozenbyte designer and CEO, Lauri Hyvärinen.

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CES 2009: Can the MMO Experience Extend to Mobile Phones?

9. January 2009

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CES 2009: Can the MMO Experience Extend to Mobile Phones?

At a CES Game Power panel on the topic of virtual worlds for PC, console and mobile phone, only the very last question asked had anything to do with the cell phone -- and the panel was tragically cut short before any of the distinguished guests could answer. But GameCyte wasn't going to leave it at [...]

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CES 2009: Perrin Kaplan on Casual Gaming

9. January 2009

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CES 2009: Perrin Kaplan on Casual Gaming

At Wednesday's "Game Power" panels during this year's CES, attendees heard experts' thoughts on every gaming buzzword in the book -- from social, to mobile, to massive, and beyond. One such discussion centered around "casual gaming," that ill-defined, oft-maligned phrase that gets core gamers in an uproar, and puts dollar signs in publishers' eyes. Among [...]

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CES 2009: Alex Rigopulos on Harmonix Past and Future

8. January 2009

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CES 2009: Alex Rigopulos on Harmonix Past and Future

When the visionaries of gaming speak, the world listens, and at CES, there are plenty of opportunities to hear from the industry's most influential designers, developers, and more. GameCyte had the opportunity to speak with Alex Rigopulos, CEO of Harmonix, about his company's many contributions to the worlds of games and music, and where he'd [...]

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