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Archive | June, 2008

So Many Games, So Little Time…

30. June 2008

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So Many Games, So Little Time…

Can there be too much of a good thing when it comes to new game releases? Columnist Michael Zenke seems to think so. Over at GameSetWatch, Zenke has penned an engaging opinion that will resonate strongly with gamers — like myself — who are frustrated by the recent plethora of quality titles. But is [...]

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Following the Money: An Economic Look at the Widening Games Audience

30. June 2008

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Following the Money: An Economic Look at the Widening Games Audience

It would appear that we, as a society, are right to worry about the gaming behemoth seizing our children and overtaking society: We seem to be spending more money on games than ever before. In a press release issued this morning, market research firm DFC Intelligence made another optimistic proclamation about the health and future [...]

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Book Review: Game Boys

29. June 2008

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Book Review: <em>Game Boys</em>

One part eye-opening look at the world of professional gaming, one part true American underdog story, Game Boys is a highly informative, enjoyable read that challenges popular perceptions of the dedicated gamer.

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GameSpyte Lyte: We’ll Love Ya, Tomorrow

27. June 2008

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GameSpyte Lyte: We’ll Love Ya, Tomorrow

Hello, friends, and thanks for briefly wondering what the hell GameSpyte is before scrolling past. If we’ve helped you to capture even a fragment of your youthful curiosity, then we’re happy. Today, we’ll be gazing into our liquid crystal displays for a look at what the future will hold for gamers — and perhaps the [...]

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Playstation Corporate Strategy Updated… or Downgraded?

26. June 2008

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Playstation Corporate Strategy Updated… or Downgraded?

Sony PlayStation boss Kazuo Hirai did a funny thing this morning — after telling a Tokyo audience of investors and businessmen that the PlayStation 3’s success solidly stems from positioning the device “first and foremost as a gaming platform,” he spent the rest of his presentation at the Sony Group Corporate Strategy Update explaining how [...]

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Virtual Vednesday: Burning Fight

25. June 2008

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Virtual Vednesday: <em>Burning Fight</em>

If you’ve ever desired to be transported to a 2-D world where you spend your days and nights beating up thugs, bashing through backdrop scenery and procuring tasty barbecued meats from the most unlikely of places, then go track down a copy of Final Fight. But if you’ve already played the seminal beat ‘em up; worked [...]

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WiiWare Wednesday: Gyrostarr

25. June 2008

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WiiWare Wednesday: Gyrostarr

This week’s WiiWare offering is Gyrostarr, an on-rails space shooter from High Voltage Software. It represents a fairly clever bit of engineering in its own way — the game’s press release boasts that through clever use of High Voltage’s Quantum3 game engine, Gyrostarr has managed to squeeze 50 procedurally-generated levels into WiiWare’s 40MB size limit. [...]

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Promises, Promises: Nintendo Wii

25. June 2008

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Promises, Promises: Nintendo Wii

As the kid-tested, mother-approved — hell, grandmother-approved — game console whose demand continues to outstrip supply over a year after release, the Nintendo Wii has certainly caused a stir — but not quite the all-out Revolution its creators originally hyped. Wii online sucks. There are few compelling hardcore games. For every critically acclaimed title that [...]

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Geeks and Otaku Giveaway

23. June 2008

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Geeks and Otaku Giveaway

Want to win some Wii Points?

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Just the Links, Ma’am: 6.23.08

23. June 2008

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Just the Links, Ma’am: 6.23.08

Your daily smörgåsbord of the very best gaming has to offer. Updated as the day rolls on and Jack Webb grows more humorless. Enthusiast: Valve starts up official Team Fortress 2 blog (via 1UP) Metal Gear Solid 5 to be a prequel? (1UP via Shacknews) Full tracklist unveiled for Guitar Hero: Aerosmith (Eurogamer) Can buy me love: Bidding war over Beatles [...]

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