In the second installment of our two-part interview with Backbone’s David Sirlin, we discuss some of his philosophies on game balance, the challenges game designers face when trying to balance games and the keys to making great balanced games for all gamer types.
Tags: backbone, chess, David Sirlin, fighting game, first person shooter, FPS, game balance, game design, gamecyte, real time strategy, RTS, StarCraft, Street Fighter, Video, video games, videogames
Related posts


