GameCyte had the chance to sit down with David Sirlin, a game designer working on re-balancing Super Street Fighter 2 Turbo HD Remix, and talk about the community’s response to the new edition as well as the process of balancing SSF2THD in general. This is part one of a two-part interview.
Tags: backbone, capcom, David Sirlin, game balance, interview, Street Fighter, super street fighter ii turbo, Super Street Fighter II Turbo HD Remix, super turbo
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