After reading reports on Ars Technica that the PC version of Assassin’s Creed was riddled with roach-sized bugs causing artifacting, random crashes and tremendous slowdown, GameCyte called up Ubisoft to find out what went wrong, and today we received our answer, and word of an upcoming patch.

According to a Ubisoft representative, it appears that the culprit may have been the Assassin’s Creed implementation of DirectX10.1, which would explain the issue Ars forum members mentioned with the popular Nvidia 8800GT card:
Ubisoft plans to release a patch for the PC version of Assassin’s Creed that addresses the majority of issues reported by fans. In addition to addressing reported glitches, the patch will remove support for DX10.1, since we need to rework its implementation. The performance gains seen by players who are currently playing Assassin’s Creed with a DX10.1 graphics card are in large part due to the fact that our implementation removes a render pass during post-effect which is costly.
We don’t have a release date for the patch, but our contact at Ubisoft assured us that it would arrive “soon.”
Tags: Assassin's Creed, bugs, DirectX, Patch, Ubisoft








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August 7th, 2008 at 6:14 pm
[...] then-exorbitant required PC specs were announced, and further still when news broke that the game crashed and burned on PCs equipped with one of the most popular video [...]
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